| Description |
Provides an introduction to real world game artificial intelligence techniques. This book begins by covering artificial intelligence techniques that are relevant to the work of developers. It includes descriptions of how these techniques are actually used in games, as well as the specific issues that arise when using them.
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| Key Features |
| Author(s) | Jeannie Novak, John Ahlquist, Jr. |
| Publisher | Cengage Learning, Inc |
| Date of Publication | 14/10/2007 |
| Language | English |
| Format | Mixed media product |
| ISBN-10 | 1418038571 |
| ISBN-13 | 9781418038571 |
| Subject | Computer Games: User Guides |
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| Publication Data |
| Place of Publication | Clifton Park |
| Country of Publication | United States |
| Imprint | Delmar Cengage Learning |
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| Dimensions |
| Weight | 786 g |
| Width | 203 mm |
| Height | 251 mm |
| Spine | 18 mm |
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| Editorial Details |
| Contained items statement | Contains Paperback and CD-ROM |
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| Description |
| Table Of Contents | Introduction Chapter 1: History of AI and Game AI, Game AI concepts. Chapter 2: Creating and Controlling Behaviors. Chapter 3: Path Finding and Path Following Chapter 4: Using a Hierarchy to Create Complex Behaviors Chapter 5: Controlling AI using Scripting Chapter 6: Rule Based Systems Chapter 7: Exposing the Intelligence to the Player Chapter 8: Advanced Path Finding Techniques Chapter 9: Putting the Pieces Together: Designing AI System, and Careers in Game AI. |
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