Author Guide: David Eddings - Book List & Blurbs

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This Author Guide for David Eddings provides a bibliography of David Eddings works. Blurbs are also included to help you decide whether his books are for you or not. Blurbs are taken directly from copies of David Eddings books as they come available to sell in our eBay Store - Secondhand Bookstore.

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Belgariad

Pawn of Prophecy

A magnificent epic of immense scope set against a history of seven thousand years of the struggles of Gods and kings and men - of strange lands and events - of fate and prophecy that must be fulfilled!

Long ago, so the Storyteller claimed, the evil God Torak sought dominion and drove men and Gods to war. But Belgarath the Sorcerer led men to reclaim the Orb that protected men of the West. So long as it lay at Riva, the prophecy went, men would be safe.

But that was only a story, and Garion did not believe in magic dooms, even though the dark man without a shadow had haunted him for years.

Brought up on a quiet farm by his Aunt Pol, how could he know that the Apostat planned to wake dread Torak, or that he would be led on a quest of unparalleled magic and danger by those he loved - but did not know?

For a while, his dreams of innocence were safe, untroubled by knowledge of his strange heritage. For a little while...

Queen of Sorcery

A magnificent epic of immense scope set against a history of seven thousand years of the struggles of Gods and kings and men - of strange lands and events - of fate and prophecy that must be fulfilled!

Legends told of how the evil God Torak had coveted the power of the Orb of Aldur, until defeated in a final battle. But prophecy spoke of a time when he would awake and again seek dominnce over all the world. Now the Orb had been stolen by a priest of Torak, and that time was at hand.

The master Sorcerer Belgarath and his daughter Polgara the arch-sorceress were on the trail of the Orb, seeking to regain it before the final disaster. And with them went Garion, a simple farm boy only months before, but now in the focus of the struggle. He had never believed in sorcery and wanted no part of it. Yet with every league they travelled, the power grew in him, forcing him to acts of wizardry he could not accept.

Magician's Gambit

A magnificent epic of immense scope set against a history of seven thousand years of the struggles of Gods and kings and men - of strange lands and events - of fate and prophecy that must be fulfilled!

Ce'Nedra, Imperial Princess of Tolnedra, was confused.

Everyone knew that the tales of the Orb that protected the West from the evil God Torak were just silly legends. But here she was, forced to join a serious and dangerous quest to recover that stolen Orb. No one believed in sorcery. yet Garion's aunt and grandfather seemed to be the fabled sorcerers Polgara and Belgarath, who would have to be thousands of years old. Even young Garion was learning to do things that could only be sorcery.

Garion! He was nothing but a farm boy, totally unsuitable for an Imperial Princess. Then why did she have such an urge to teach him, to brush back his tangled hair, and to comfort him?

Now he was going to a strange tower in the centre of all he believed evil, to face some horrible, powerful magician. And she wouldn't be there to watch over him. He might be killed! She'd never see him again...

Castle of Wizardry

A magnificent epic of immense scope set against a history of seven thousand years of the struggles of Gods and kings and men - of strange lands and events - of fate and prophecy that must be fulfilled!

It had all begun in the theft of the Orb that had so long protected the West from the evil God Torak. Before that, Garion had been a simple farm boy. Afterward, he discovered that his aunt was really the Sorceress Polgara and his grandfather was Belgarath, the Eternal Man. Then, on the long quest to recover the Orb, Garion found to his dismay that he, too, was a sorcerer.

Now, at last, the Orb was regained and the quest was nearing its end. Of course, the questors still had to escape from this crumbling enemy fortress and flee across a desert filled with Murgo soldiers searching for them, while Grolim Hierarchs strove to destroy them with dark magic. Then, somehow they must manage to be in Riva with the Orb by Erastide. After that, however, Garion was sure that his part in these great events would be finished.

But the Prophecy still held future surprises for Garion - and for the little princess Ce'Nedra!

Enchanters' End Game

A magnificent epic of immense scope set against a history of seven thousand years of the struggles of Gods and kings and men - of strange lands and events - of fate and prophecy that must be fulfilled!

The quest was over. The Orb of Aldur was restored. And once again, with the crowning of Garion, there was a descendant of Riva Iron-grip to rule as Overlord of the West.

But the Prophecy was unfulfilled. In the east, the evil God Torak was about to awaken and seek dominion. Somehow, Garion had to face the God, to kill or be killed. On the outcome of that dread duel rested the destiny of the world. Now, accompanied by his grandfather, the ancient sorcerer Belgarath, Garion headed toward the City of Endless Night, where Torak awaited him.

To the south, his fiancee, the princess Ce'Nedra, led the armies of the West in a desperate effort to divert the forces of Torak's followers from the man she loved.

The Prophecy drove Garion on. But it gave no answer to the question that haunted him: How does a man kill an immortal God?

Belgarath the Sorcerer (with Leigh Eddings)

Polgara the Sorceress (with Leigh Eddings)

The Rivan Codex (with Leigh Eddings)

Malloreon

Guardians of the West

Warned by the prophecy that a new and greater danger threatens the lands of the west, Garion, Belgarath and Polgara must begin another quest to save the lands from great evil.

Eleven years have passed since Garion's killing of the evil God Torak and his marriage to Ce'Nedra. He is now Overlord of the West, slowly learning how to cope with the duties of a king and to overcome the difficulties within his marriage.

When the Orb of Aldur warns Garion to 'Beware Zandramas!' the Voice of Prophecy reveals that somewhere in the unknown land of the East the Dark Prophecy still exists and that great new dangers threaten.

While Belgarath and Garion seek to uncover the nature of this threat, Garion's baby son is kidnapped. All evidence points to the loathsome Bear-cult, which has gained power once more, and Garion leads an army bent on its destruction. But there are even more sinister forces at work, and Garion and his followers must look towards the malign and mysterious evil of Zandramas. Their quest must begin again.

Thus Begins Book One of the Malloreon

King of the Murgos

In this second book of The Malloreon, Garion and Ce'Nedra continue the quest begun in Guardians of the West. In their party travel the immortal Belgarath the Sorcerer, his daughter Polgara the Sorceress, and the little Drasnian, Silk.

Garion knows now that it is the mysterious figure Zandramas who is responsible for the abduction of his infant son, and he and his companions journey many miles and encounter many strange beings in their search for him.

Their way leads through the foul swamps of Nyissa, ruled over by the Snake-Queen, and on into the dark kingdom of the Murgos, where human sacrifices are still made to the dead god Torak. Further on, however, even beyond those forbidding lands, they must face the ultimates danger - not only to themselves, but to all mankind...

Thus Begins Book Two of the Malloreon

Demon Lord of Karanda

In this third book of The Malloreon, Garion, Belgarath and their friends follow the quest begun in Guardians of the West and continued in King of the Murgos. It will lead them further into the dark designs of Zandramas and the strange ways of demons...

The company now know that Garion's baby son has been kidnapped by Zandramas and is to be used in a terrible ritual which will make the Dark Destiny supreme. The group, however, has been detained by Zakath, Emperor of all Mallorea, and taken to Mal Zeth, the largest city in the world.

When a dire plague strikes, they manage to escape and, as prophesied by the Seeress of Kell, travel on to Ashaba - but, although they find Urvon, mad disciple of the evil god Torak, and the Demon Lord Nahaz, Zandramas is gone. In a desperate race against time, the company turn east once more to follow her spoor...

The Sorceress of Darshiva

In this fourth book of The Malloreon, Garion and his companions continue their desperate search for Zandramas, the child of dark and abductor of Garion's baby son, Geran. Led by the Orb from Mallorea to the island of Melcena, they discover the place where the Sardion once rested and also find Senji, a self-taught wizard whose undamaged copy of the Ashabine Oracles carries a message for Garion from the evil god Torak.

As Zandramas's intention to fulfil the Dark Destiny becomes clear, Garion and his friends know that they must travel to Kell. There they will discover from the Marlloreon Gospels the truth of thier ultimate destination, The Place Which Is No More. But the friends are not alone in their search as the prophecies of Cyradis, the Seeress of Kell, begin to be fulfilled.

The Seeress of Kell

Now in the final stages of their quest for his son, Garion and his companions travel to Kell to consult the only undamaged copy of The Malloreon Gospels. For centuries the Seers have guarded this book from the Grolims and even had their wizards put a curse of blindness on any Grolim who tried to enter Kell.

So, as proclaimed in Guardians of the West, Belgarion the Godslayer sets out with those who must join him: the Eternal Man, the Guide, the Man with Two Lives, the Bearer of the Orb and the Silent Man, and the rest of his companions to the Place Which Is No More to make the final choice - darkness or light.

But Zandramas the Sorceress will not be outdone. Though she may not enter Kell she still has young Geran and should she reach the final meeting place with him, then Garion must slay his son or their world will be no more.

Ellenium

The Diamond Throne

The Ruby Knight

The Sapphire Rose

Tamuli

Domes of Fire

The Shining Ones

Prince Sparhawk is pledged to fight the enemies of the Tamul Emperor Sarabian with all the skill and cunning of a Pandion Knight. Meanwhile his Queen, Ehlana, educates Sarabian in the art of ruthless statesmanship. Sarabian is transformed from a mere puppet ruler into a formidable politician. But still Trolls, vampires, werewolves, zombies, ghouls and Ogres form a vast conspiracy to take over the Empire. Most disturbing of all are reported sightings of Shining Ones amongst the hordes. These luminous beings inspire more fear than the rest combined. And Sparhawk and his companions must resurrect the sacred jewel of the Troll-Gods to combat them.

The enemies of the Empire know that possession of the jewel makes Sparhawk as dangerous as any god. But gods are among his foes. And while Sparhawk defends the far-flung Tamul Empire, he cannot also protect his beautiful Queen...

The second book in The Tamuli begins to unveil the hidden powers at work for both good and evil. In the hands of David Eddings, the undisputed master of modern fantasy, the story of the Pandion Knight Sparhawk is an epic for our times.

The Hidden City

Dreamers

The Elder Gods (with Leigh Eddings)

They are called the Dreamers. They look like sleeping children. They are in fact, Gods.

There are eight elder Gods, four awake, four asleep, by turns. When they sleep, they sleep for eons. The only time the Gods are vulnerable is when the sleepers awake.

Knowing this, the Ruler of the Wasteland, ambitious to become a God by destroying Gods, watches and waits, marshalling troops for war. So it is that the coming of the Dreamers passes unnoticed in the Wasteland. But the world is soon out of kilter, it is being dreamed, and the awakening of Gods is no simple transition.

The sleeping Gods are stirring. When they wake the battle will begin.

There will be trickery and deception. Tribes of humans, creatures of the deep, the sea itself and the earth, the weather and the divinities, all will play their part in the epic struggle against the Ruler of the Wasteland.

In their own exquisitely effortless style, David and Leigh Eddings weave a web around the reader of magic, mystery and humour.

The Elder Gods is a stand-alone novel of mythological proportions, and it is also the first in a new and eagerly anticipated series of four books by the bestselling authors David and Leigh Eddings. It is a magical, action-packed, totally engaging and characterful novel on the grandest scale.

The Treasured One (with Leigh Eddings)

The Crystal Gorge (with Leigh Eddings)

The Younger Gods (with Leigh Eddings)

Novels

High Hunt

The Losers

The Redemption of Althalus (with Leigh Eddings)

In a single volume, here is a completely new and self-contained epic from the modern masters of fantasy. The Redemption of Althalus is set on the grandest scale in an entirely new, magical world.

Althalus - burglar, armed robber and occasional murderer - is commissioned to steal a book by a mysterious cloaked stranger named Ghend. Althalus sets off to the House at the End of the World where the book is kept - after stealing Ghend's cloak; after all, winter is coming on. At the House at the End of the World, in the same room as the book Ghend described, he finds a talking cat. What he can't find once he's in the house is the door by which he entered.

By the time he sets out again many years later, with the cat in the hood of his (Ghend's) cloak, Althalus can read. He's read the book and discovered a tool mightier than the blunt instrument he once used to disable his victims. The book was written by the god Deiwos, whose evil brother Daeva is trying to unmake the world. The cat, whom Althalus calls Emerald, is in fact their sister, and she needs Althalus to prevent Daeva returning them all to primordial chaos. Althalus will teach her what she needs to know, which is how to lie, cheat and steal - 'Whatever works,' Emerald reflects - and in return she, more amazingly, will teach Althalus truth, justice and morality.

Althalus is the first and foremost of a band of essential but colourful helpers who will battle Daeva and his bizarre, frightening minions. The existence of the world hangs in the balance in this glorious epic fantasy.

Regina's Song (with Leigh Eddings)

 

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