Creating iPhone apps is easier than one might think. There are now tools available to help people create mobile applications even if they have no experience with coding or programming. What purpose will the app serve? A successful product needs to fill a void and reach the right audience. Once a person has an understanding of what the app will be and what it will entail, development can begin.
Designing the App
Once the app’s purpose has been addressed, it’s a good idea to start gathering design ideas from other apps and figuring out what components are necessary for a project. What level of functionality is needed? Creating a wireframe for the app helps streamline development and shows the different pages of the app and how it will flow. It’s helpful for a designer to make rough sketches of the screens or work with a designer during this stage in the process. There are a number of programs available that allow users to edit images in order to create mockup versions of what final designs will look like.
Apple’s Developer Program
Once a user has the basic layout of the app, it’s time to set up an Apple developer account. This is easy to do and costs $99 per year. With a developer account, users can distribute their apps and access tools and guides helpful in development and distribution.
Apple Developer uses the Xcode program, available for users running OS X 10.8 or higher. Having a vector graphic program, such as Adobe Illustrator, is also essential for creating images for applications. Programs like this can be purchased online or in retail stores.
If the iPhone app is very basic, Xcode should suffice. Developers needing advanced features will need to learn about coding with Objective-C. Researching sample apps helps demonstrate how coding works behind the scenes, though free tutorials are also available. For in-depth study, classes utilizing Objective-C can now be found at most colleges as well.
The following steps will help in setting up a basic iPhone app:
Open the Xcode program and navigate to File > New > Project, and select “Empty Application.”
Enter the necessary information and begin creating a new storyboard. This involves assigning the storyboard to the project and then creating screens for the app. Use the Object Library to start building the interface of the first screen.
The Attribute feature is available to help customize different pieces of the interface. Use the View Controllers function to add more screens. Navigation controls can be added to each screen by clicking Editor > Embed In > Navigation Controller.
Once an app is completed, the developer will want to test it, have others test it and debug it through the debugging console. This involves examining Google error messages in order to understand where the bugs are occurring. Once the final build is ready to go, the app can be released and sent to Apple for approval.