John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD and other areas of computer graphics in this updated and expanded fourth edition. The first four chapters revise number sets, algebra, trigonometry and coordinate systems, which are employed in the following chapters on vectors, transforms, interpolation, 3D curves and patches, analytic geometry and barycentric coordinates. Following this, the reader is introduced to the relatively new topic of geometric algebra, and the last two chapters provide an introduction to differential and integral calculus, with an emphasis on geometry. Mathematics for Computer Graphics covers all of the key areas of the subject, including: Number sets Algebra Trigonometry Coordinate systems Transforms Quaternions Interpolation Curves and surfaces Analytic geometry Barycentric coordinates Geometric algebra Differential calculus Integral calculus This fourth edition contains over 120 worked examples and over 270 illustrations, which are central to the author's descriptive writing style. Mathematics for Computer Graphics provides a sound understanding of the mathematics required for computer graphics, giving a fascinating insight into the design of computer graphics software and setting the scene for further reading of more advanced books and technical research papers.
Product Identifiers
Publisher
Springer London Ltd
ISBN-13
9781447162896
eBay Product ID (ePID)
189371400
Product Key Features
Author
John Vince
Publication Name
Mathematics for Computer Graphics
Format
Paperback
Language
English
Subject
Computer Science, Mathematics
Publication Year
2013
Type
Textbook
Number of Pages
391 Pages
Dimensions
Item Height
235mm
Item Width
155mm
Item Weight
629g
Additional Product Features
Title_Author
John Vince
Series Title
Undergraduate Topics in Computer Science
Country/Region of Manufacture
United Kingdom
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