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- DescriptionThere is increasing focus on the use of computer games across all ages. The trend is leading to educators, theorists and researchers, most especially those in the UK, US and Nordic countries, investigating how games can be effectively applied in everyday learning contexts. In this book, based on his PhD dissertation, Simon Egenfeldt-Nielsen aims to establish a new framework for understanding educational use of computer games that go beyond what we kw as edutainment. The book presents a thorough overview, analysis and discussion of current research and then goes on to create the foundation for a new approach to educational use of computer games that goes beyond current reliance on behaviorism.
- Author BiographySimon Egenfeldt-Nielsen is Assistant Professor at IT-University of Copenhagen, responsible for the research project: Educational potential of commercial game technology. He has written numerous articles and is the co-author of Understanding Video Games: The essential introduction (Routledge) currently in production.
- Author(s)Simon Egenfeldt-Nielsen
- PublisherBloomsbury Publishing PLC
- Date of Publication31/05/2007
- SubjectSociology & Anthropology: Professional
- Place of PublicationLondon
- Country of PublicationUnited Kingdom
- ImprintContinuum International Publishing Group Ltd.
- Content NoteIllustrations
- Weight522 g
- Width234 mm
- Height156 mm
- Spine24 mm
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