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About this product
- DescriptionGood Video Games and Good Learning presents the most important essays by James Paul Gee devoted to the ways in which good video games create good learning. The chapters in this book argue that good games teach through well-designed problem-solving experiences. They also prove that game-based learning must involve more than software and techlogy and engage with the design of passionate-affinity spaces where people mentor each other's learning and engagement. In the end, the book offers a model of collaborative, interactive, and embodied learning centered on problem solving, a model that can be enhanced by games, but which can be accomplished in many different ways with or without games.
- Author BiographyJames Paul Gee is the Mary Lou Fulton Presidential Professor of Literacy Studies. A linguist by training he has currently works in the area of digital media and learning. He is the author of What Video Games Have to Teach Us about Literacy and Learning and The Anti-Education Era, among other books.
- Author(s)James Paul Gee
- PublisherPeter Lang Publishing Inc
- Date of Publication15/10/2013
- SubjectUsage & Writing Guides
- Series TitleNew Literacies and Digital Epistemologies
- Series Part/Volume Number27
- Country of PublicationUnited States
- First Published2007
- ImprintPeter Lang Publishing Inc
- Weight260 g
- Width150 mm
- Height225 mm
- Spine10 mm
- Edition Statement2nd Revised edition
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