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About this product
- DescriptionThis book analyses gaming magazines published in Britain in the 1980s to provide the first serious history of the bedroom coding culture that produced some of the most important video games ever played.
- Author BiographyGraeme Kirkpatrick is Professor in Media Arts, Aesthetics and Narration at the University of Skovde, Sweden. His Aesthetic Theory and the Video Game (2011) was recently listed by Edge magazine as one that should be in every gamer's library, while his Computer Games and the Social Imaginary (2013) was described in New Media & Society as 'one of the finest books to date on the subject of digital games'. His first book, Critical Technology (2004), won the 2005 Philip Abrams Memorial Prize from the British Sociological Association.
- Author(s)Graeme Kirkpatrick
- PublisherPalgrave Macmillan
- Date of Publication13/03/2015
- SubjectHistory: World & General
- Place of PublicationBasingstoke
- Country of PublicationUnited Kingdom
- ImprintPalgrave Pivot
- Content Notebiography
- Weight342 g
- Width140 mm
- Height216 mm
- Spine13 mm
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