Digital Culture & Society is a refereed, international journal, fostering discussion about the ways in which digital techlogies, platforms and applications reconfigure daily lives and practices. It offers a forum for critical analysis and inquiry into digital media theory. The journal provides a venue for publication for interdisciplinary research approaches, contemporary theory developments and methodological invation in digital media studies. It invites reflection on how culture unfolds through the use of digital techlogy, and how it conversely influences the development of digital techlogy itself. The inaugural issue Digital Material/ism presents methodological and theoretical insights into digital materiality and materialism.
Ramon Reichert (Dr.) teaches New Media and Digital Culture at the University of Vienna (AT). His research explores the various intersections between new media, visual culture and identity politics with a specific interest in web economies, software studies, social media, digital (social) methods and issue mapping online. Annika Richterich (Dr.) is an assistant professor in Digital Culture at Maastricht University (NL). Her research focuses on practices of collaboration, learning and innovation in hacking communities. Pablo Abend (Dr.) is a postdoctoral reseacher in the project Modding and Editor-Games at the University of Cologne (GER). His research interests include game studies, geomedia, and participatory media cultures. Mathias Fuchs (Dr.) is professor for Art and Civic Media and director of the Gamification Lab at Leuphana University, Luneburg (Germany). He is a pioneer in the field of game art and is a leading scholar in game studies.
Date of Publication
Communication & Media
Country of Publication
Annika Richterich, Karin Wenz, Pablo Abend, Ramon Reichert