In the land of Evermore, little folks both good and evil-gmes who influence their human counterparts-battle for supremacy. Brimen and the Oakmen have just recently been hored by the king for a daring rescue mission, but they still have one thing to worry about: D'rasnah, the evil goblin. After plundering the marsh, D'rasnah and his goblins have failed to retrieve the magical golden acorns needed for his ally, Ersatz. In revenge, they return to Evermore intending to wreak havoc. Among their destructive objectives is to reintroduce the ferocious Skelt hound, then bring over the Red Witch of Drone to challenge the witch sisters Merva and Derva. But most of all, they want to drain the marsh and flood the Oakwoods, home to the mighty Oakmen. On Brimen and the Oakmen's return to Oak Village near the marsh, Brimen is attacked by the goblins. They steal the satchel that holds important detailed information to the whereabouts of all the mines, tunnels, caves and canyons throughout the whole of Evermore. Now that such sensitive information has fallen into scheming hands, the Oakmen must work closely together and consult the Oracles and Chronicles to save Evermore from disaster!