Ethgraphy and Virtual Worlds is the only book of its kind--a concise, comprehensive, and practical guide for students, teachers, designers, and scholars interested in using ethgraphic methods to study online virtual worlds, including both game and ngame environments. Written by leading ethgraphers of virtual worlds, and focusing on the key method of participant observation, the book provides invaluable advice, tips, guidelines, and principles to aid researchers through every stage of a project, from choosing an online fieldsite to writing and publishing the results. * Provides practical and detailed techniques for ethgraphic research customized to reflect the specific issues of online virtual worlds, both game and ngame * Draws on research in a range of virtual worlds, including Everquest, Second Life, There.com, and World of Warcraft * Provides suggestions for dealing with institutional review boards, human subjects protocols, and ethical issues * Guides the reader through the full trajectory of ethgraphic research, from research design to data collection, data analysis, and writing up and publishing research results * Addresses myths and misunderstandings about ethgraphic research, and argues for the scientific value of ethgraphy
Tom Boellstorff is professor of anthropology at the University of California, Irvine. His books include Coming of Age in Second Life: An Anthropologist Explores the Virtually Human. Bonnie Nardi is professor of informatics at the University of California, Irvine. Her books include My Life as a Night Elf Priest: An Anthropological Account of World of Warcraft. Celia Pearce is associate professor of digital media at Georgia Institute of Technology. Her books include Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds. T. L. Taylor is associate professor of comparative media studies at Massachusetts Institute of Technology. Her books include Play Between Worlds: Exploring Online Game Culture.
Bonnie A. Nardi, Celia Pearce, T. L. Taylor, Tom Boellstorff