Computer techlogies are forever evolving and it is vital that computer science educators find new methods of teaching programming in order to maintain the rapid changes occurring in the field. One of the ways to increase student engagement and retention is by integrating games into the curriculum. Gamification-Based E-Learning Strategies for Computer Programming Education evaluates the different approaches and issues faced in integrating games into computer education settings. Featuring emergent trends on the application of gaming to pedagogical strategies and techlogical tactics, as well as new methodologies and approaches being utilized in computer programming courses, this book is an essential reference source for practitioners, researchers, computer science teachers, and students pursuing computer science.
Ricardo Alexandre Peixoto de Queiros, Polytechnic Institute of Porto, Portugal. Mario Teixeira Pinto, Polytechnic Institute of Porto, Portugal.
Date of Publication
Education & Teaching
Advances in Game-Based Learning
Place of Publication
Country of Publication
Information Science Reference
black & white illustrations
Mario Teixeira Pinto, Ricardo Alexandre Peixoto de Queiros