It's the year 1793. The HMS Griffin, a sloop of war, is in hot pursuit of a French corvette that has run the blockade at Brest, France. Giving chase, both ships are engulfed in a mystical fog and brought to a magical new world called Hebbrida, inhabited by both the improbable and the impossible. The crew must somehow survive, making new friends and bitter enemies, all in an attempt to find a way back home. However, this story is cliche. Because one can escape. The people of this world are completely unaware of the evil creator of this immense artificial prison, an alien named Gozeul: a childlike omnipotent being who revels in kidnapping lesser creatures through portals in both time and space, and then tormenting them for his own dark amusement. These kidnapped creatures are merely his playthings. The world is thing more than his toy box. Not restricted to the rmal laws of science, Gozeul spreads mischief, magic and monsters across the land in a game he's called the Neo-blight. There are many players in this evil game, one being a troubled but magical little boy called Milne. And he's going to play, whether he wants to or t. Welcome to the dark world that is Gozeul's toy box.