Dark spirits. Haunts existing only in tales told to children late at night around the fire. But there are those who believe otherwise, and to find their secrets a marauding wizard will stop at thing. Summoned by the Count of Velos, the tracker Maraine has been commissioned to pursue the wizard. The trail leads into the goblin lands of the Runik. But what he finds is an old terror left forgotten in a dwarven tomb that has been loosed upon the world. Desperate to survive it, Maraine becomes entangled with a tribe of goblins and partners with its captain, Hezok. Together they track the trail of the dark spirit and discover the true intentions of the marauding wizard. This unlikely union becomes the only chance of stopping the dark spirit and its ceaseless mayhem, if it can be stopped.