THREE LAWS OF LIGHTHAVENS Law One Do t leave a Lighthaven without permission. There are dangerous plants that could kill or infect you. A Quakeroot can annihilate an entire convoy. Stormblossoms create whirlpools and catch their prey in underwater roots. Law Two Stay away from any plant that could be dangerous. Do t touch it, eat it, smell it, or go near it. Accidental ingestion can result in melting stomachs, giant boils, or weeds sprouting out of eye sockets. Also, there is the possibility of becoming a Wild: one becomes a Blood Demon by merely touching a berry. Law Three Report anyone with plants growing on their bodies. Wilds are a threat and must be eliminated immediately. Fire Grove has reported sightings of Crows, recognizable by the long Darkblades growing from their arms and back. They are liars and murderers. The worst Wild is the Green Witch. She has lime-green eyes and emerald vines instead of hair. Avoid her at all costs.