In The Grim Company, Luke Scull introduced a formidable and forbidding band of anti-heroes battling against ruthless Magelords and monstrous terrors. The adventure continues as the company--w broken--face new dangers on personal quests... As Davarus Cole and his former companions were quick to discover, the White Lady's liberation of Dorminia has t resulted in their freedom. Anyone perceived as a threat has been imprisoned or exiled, leaving the White Lady's rule absolute. But Eremul the Halfmage has learned of a race of immortals kwn as the Fade--a threat t only to the White Lady, but to all of humanity. Far to the rth, Brodar Kayne and Jerek the Wolf find themselves caught in a war between a demon horde and their enemy of old, the Shaman. And in the wondrous city of Thelassa, Sasha must overcome demons of her own. Because the Fade are coming...
Luke Scull is the author of The Grim Company novels. He is also a video-game designer and has worked on numerous bestselling fantasy role-playing game franchises. He was born in Bristol, England, and now divides his time between the UK and Argentina.
Date of Publication
Paperback / softback
Science Fiction & Fantasy
Series Part/Volume Number
Country of Publication
Mass market (rack) paperback,Unsewn / adhesive bound