Bart loves to daydream about great adventures, where he rescues his damsel in distress, Destiny, from evil. But he has idea as he sits daydreaming during Professor Sw's history lesson that his daydream will soon become all too real. When Bart and his best friend, Spence, attempt to catch the school bully, Dave, and his gang in the act of breaking into the school and stealing history test answers, their plan is quickly thwarted as they get caught by Dave himself. While being forced to find the answers as leverage to keep Bart and Spence quiet, Spence uncovers the key to the glass case that holds the professor's globe, an ancient artifact that one is allowed to touch. As soon as the gang discovers the key, they can't help but open it. But it turns out that the globe has a key of its own, and Spence's unkwn discovery lands them in the middle of the African jungle with understanding of how they got there or how to get home. Now Bart must go on a real adventure if he and Spence are going to figure out the secrets of this world and find their way back to Nebraska. Nothing is as it seems, and soon the boys have joined in the fight for a most prized possession that others are willing to kill for. Come along on the journey with Bart and Spence around The Globe, where two ordinary boys find that even daydreams have root in reality and that some lessons are best learned firsthand.