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Find out how information techlogy and digital devices have developed from early machines the size of basketball courts, to the tiny silicon chips being produced today. The Science of Computers takes an overall look at information techlogy, exploring how computers operate and the amazing devices that are used in homes, schools and businesses today. This practical learning guide lays the groundwork for further exploration of computational thinking. 'Stretch Yourself' features give practical activities to help readers explore and test key principles. These 'try at home' examples help reinforce learning and are t linked to specific software or operating systems. 'True Story' features give real-world anecdotes from the world of information techlogy. 'Computer Hero' features look at the forerunners of digital techlogy that have paved the way for scientists today. A practical and much-needed resource for the KS1-2 computing curriculum exploring all aspects of computational thinking. The series breaks down this new curriculum subject into four titles covering key topics: computer science, algorithms & coding, applications & programs, and computer networks. Other titles in the Get Ahead in Computing series: Awesome Algorithms & Creative Coding Amazing Applications & Perfect Programs Computer Networks
Clive Gifford is the author of more than 150 children's books including 'Eye Benders', winner of the Royal Society Young People's Book Prize, Royal Society-nominated 'Out of This World' and '30 Seconds Space'.