In a vast kingdom divided by power-hungry lords, land equals power. With the Nethergrim w awake, her limitless wellspring of evil spells opportunity for those willing to do her bidding. One Lord, in particular, is happy to align himself with the Nethergrim and to let loose her minions as he attempts to overthrow other Lords and rule the rth. The worst of those minions are the Skeleth, forces of energy that absorb whole anyone who attempts to kill the beings. In this way the slain end up as Slayers, a vicious cycle that never ends. Yet that will t stop young Edmund, an apprentice wizard and his friends Katherine and Tom, from trying. Together, they team up with the legendary Tristan in a battle of courage, determination, and sacrifice to stop the Skeleth and save the Barony of Elverain from being conquered. The Nethergrim is, like Ranger's Apprentice, a world built from the ground up, with people and lands that feel pulled from the pages of a history book. Yet its high concept fantasy and deeply layered mythology are so rich that they will satisfy fans of Robert Jordan, Game of Thrones, or Chronicles of Narnia. Worth the wait, The Skeleth proves that The Nethergrim is a fantasy epic sure to live a long, well-worn life.
Matthew Jobin (www.TheNethergrim.com) spent25 years developing the world of the Nethergrim--its story, present and past; its landscapes; its language. He was originally inspired as a boy exploring the forest surrounding his home, located just outside of Toronto, Canada, and has been intent on telling the tale ever since. Matthew, who holds a Ph. D. in anthropology from Stanford University, now lectures at Santa Clara University and lives with his wife in the San Francisco Bay Area. Follow Matthew Jobin @matthewjobin