Dwarfs, gmes, fairies, talking animals, and an evil queen - all these and more can be found in The Warble, an enchanting tale of adventure and friendship. Twelve-year-old Kristina Kingsly feels like the most unpopular girl in her school. The kids all tease her, and she never seems to fit in. But when Kristina receives an unusual Christmas gift, she suddenly finds herself transported to the land of Bervem, home of dwarfs, gmes, fairies, talking animals, and the evil Queen Sentiz. In Bervem, Kristina t only fits in, she's hored as the chosen one the only one who can release the land from Queen Sentiz's control. But it's t as simple as it seems. To save Bervem, she must place the gift she was given, the famous Warble in its final resting place. And she must travel through the deep forest, climb a treacherous mountain, and risk capture by the queen's zelbocks before she reaches her destination. Guided by her new fairy friends, Clover and Looper and by Prince Werrien, a teenage boy, as well as an assortment of other characters, Kristina sets off on a perilous journey that t only tests her strength but her heart.