The ultimate collection of daunting end-games! The challenge--to achieve checkmate, or mate, in two, three, four, or more moves. Since the end-game is the most important phase of chess, and a good end-game player can vanquish the opening and middle-game specialist, these brilliant brain-teasers will surely help you to become a better player! You'll find endings with Pawns, Rook and Pawns, Queen and Pawn, and mir pieces. For games full of excitement, color, brilliance, and subtlety, look further. And if you're stumped, or just want to give your brain a break, don't worry, the solutions are in the back. 144 pages, 200 b/w illus., 5 3/8 x 8 1/4.