Driven by consumer-market applications that enjoy steadily increasing ecomic importance, graphics hardware and rendering algorithms are a central focus of computer graphics research. Video-based rendering is an approach that aims to overcome the current bottleneck in the time-consuming modeling process and has applications in areas such as computer games, special effects, and interactive TV. This book offers an in-depth introduction to video-based rendering, a rapidly developing new interdisciplinary topic employing techniques from computer graphics, computer vision, and telecommunication engineering. Providing an overview of the state-of-the-art of video-based rendering and details of the fundamental VBR algorithms, the author discusses the advantages, the potential, as well as the limitations of the approach in the context of different application scenarios.
Marcus Magnor is head of the Independent Research Group Graphics-Optics-Vision at the Max-Planck-Institut fur Informatik in Saarbrucken, Germany. He received his B.A. in Physics from the University of Wurzburg, Germany, an M.S. in Physics from the University of New Mexico, and a Ph.D. in Electrical Engineering from the University of Erlangen, Germany. He did post-doctoral research at Stanford University's Computer Graphics Laboratory.