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glenhat_0

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Location: United StatesMember since: 17 July 2017
Reviews (1)
Super Metroid (Super Nintendo Entertainment System, 1994)
17 November 2017
A game that defined a genre
The third game in the Metroid series, Super Metroid was also third iteration on the formula that Metroid for the NES defined. Well the first was vast and almost completely none linear, and Samus Returns was entirely linear exploring each sector in sequence as they came up, Super Metroid has a defined path that one can break form if they are skilled enough. It encourages exploration of old locations and discovery of new paths. Criss crossing a cohesive map that makes the whole game a blast to play. This game serves as the foundation for which all future metroid-vania games would come. Graphically speaking the game is well polished a good example of what can be done with 16bits. The locations are all varied and the enemies have quite a few frames of animation giving them a sense of life. In addition the game play is tight and polished, allowing you to pull off some amazing feats with the later abilities you unlock. It is also approachable as Samus starts the game with a fairly limited move set and it gives you plenty of time to adapt and learn to what ever new ability you unlock before getting the next one. Much of the tutorialization is handled completely in game with graphical hints and nudges to help the player implicitly understand what to do with their new powers.
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