Techlogy has drastically changed the world in the last two centuries.... You need to kw what is in store for the next 200 years! A group of friends get caught up in a fantastic adventure. An archeologist, a psychologist, a bioengineer, and a budding celestial mechanic must work together with mythic creatures, to navigate the treacherous trails that exist between the virtual dimensions of 3D worlds to solve an age-old mystery. When the planet was originally seeded by the first settlers, some artifacts were left behind.... Now, the first settlers are on their way home to retrieve the artifacts, which have the power to open portals to the many different dimensions of 3D worlds. But, they aren't the only ones who are trying to get their hands on those artifacts.
C. C. Carrington is a life-long student of interdisciplinary studies. She has spent many years learning about the myriad ways in which people interpret the quality of their multiple unique perspectives. The author is interested in the influence of technology on educational psychology in 3D virtual realities. She values the impressive advances made by the innovators of technology. Technology has undeniably leveled the playing field for her and many others. She has a lot of stories to write (and some schools loans to pay off).
Date of Publication
10/07/2011
Country of Publication
United States
Best Selling in Books
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