Tiling theory is an elegant branch of mathematics that has applications in several areas of computer science. The most immediate application area is graphics, where tiling theory has been used in the contexts of texture generation, sampling theory, remeshing, and of course the generation of decorative patterns. The combination of a solid theoretical base (complete with tantalizing open problems), practical algorithmic techniques, and exciting applications make tiling theory a worthwhile area of study for practitioners and students in computer science. This synthesis lecture introduces the mathematical and algorithmic foundations of tiling theory to a computer graphics audience. The goal is primarily to introduce concepts and terminology, clear up common misconceptions, and state and apply important results. The book also describes some of the algorithms and data structures that allow several aspects of tiling theory to be used in practice.
Product Identifiers
Publisher
Morgan & Claypool Publishers
ISBN-13
9781608450176
eBay Product ID (ePID)
96616314
Product Key Features
Book Title
Introductory Tiling Theory for Computer Graphics
Author
Craig Kaplan
Format
Paperback
Language
English
Topic
Computer Science
Publication Year
2009
Type
Textbook
Number of Pages
113 Pages
Dimensions
Item Height
235mm
Item Width
187mm
Additional Product Features
Title_Author
Craig Kaplan
Series Title
Synthesis Lectures on Computer Graphics and Animation