Picture 1 of 1

Gallery
Picture 1 of 1

Have one to sell?
Introduction to Game Design, Prototyping, and Development: From Concept to...
by Gibson Bond, Jeremy | PB | Acceptable
US $5.41
ApproximatelyAU $8.36
Condition:
“Readable copy. Pages may have considerable notes/highlighting. ~ ThriftBooks: Read More, Spend ”... Read moreabout condition
Acceptable
A book with obvious wear. May have some damage to the cover but integrity still intact. The binding may be slightly damaged but integrity is still intact. Possible writing in margins, possible underlining and highlighting of text, but no missing pages or anything that would compromise the legibility or understanding of the text. See the seller’s listing for full details and description of any imperfections.
Last one2 sold
Oops! Looks like we're having trouble connecting to our server.
Refresh your browser window to try again.
Postage:
Free Economy Shipping.
Estimated between Thu, 7 Aug and Mon, 11 Aug to 94104
Located in: Aurora, Illinois, United States
Returns:
30-day returns. Seller pays for return postage.
Payments:
Shop with confidence
Seller assumes all responsibility for this listing.
eBay item number:145900765211
Item specifics
- Condition
- Acceptable
- Seller notes
- Binding
- Paperback
- Book Title
- Introduction to Game Design, Prototyping, and Development
- Weight
- 3 lbs
- Product Group
- Book
- IsTextBook
- No
- ISBN
- 9780321933164
About this product
Product Identifiers
Publisher
Addison Wesley Professional
ISBN-10
0321933168
ISBN-13
9780321933164
eBay Product ID (ePID)
173779765
Product Key Features
Number of Pages
944 Pages
Publication Name
Introduction to Game Design, Prototyping, and Development : From Concept to Playable Game - With Unity and C#
Language
English
Subject
Programming / Games, Computer Graphics, Programming Languages / C#
Publication Year
2014
Type
Textbook
Subject Area
Computers
Series
Game Design Ser.
Format
Trade Paperback
Dimensions
Item Height
1.4 in
Item Weight
40.2 Oz
Item Length
8.8 in
Item Width
7 in
Additional Product Features
Intended Audience
Scholarly & Professional
LCCN
2014-936195
Dewey Edition
23
Reviews
Praise for Introduction to Game Design, Prototyping, and Development " Introduction to Game Design, Prototyping, and Development combines a solid grounding in evolving game design theory with a wealth of detailed examples of prototypes for digital games. Together these provide an excellent introduction to game design and development that culminates in making working games with Unity. This book will be useful for both introductory courses and as a reference for expert designers. I will be using this book in my game design classes, and it will be among those few to which I often refer." - Michael Sellers Professor of Practice in Game Design, Indiana University, former Creative Director at Rumble Entertainment, and General Manager at Kabam "Prototyping and play-testing are often the most misunderstood and/or underutilized steps in the game design and development process. Iterative cycles of testing and refining are key to the early stages of making a good game. Novices will often believe that they need to know everything about a language or build every asset of the game before they can really get started. Gibson's new book prepares readers to go ahead and dive in to the actual design and prototyping process right away; providing the basics of process and technology with excellent "starter kits" for different types of games to jumpstart their entry into the practice." - Stephen Jacobs Associate Director, RIT Center for Media, Art, Games, Interaction, and Creativity (MAGIC) and Professor, School of Interactive Games and Media "Jeremy Gibson's Introduction to Game Design, Prototyping, and Development deftly combines the necessary philosophical and practical concepts for anyone looking to become a Game Designer. This book will take you on a journey from high-level design theories, through game development concepts and programming foundations in order to make your own playable video games. Jeremy uses his years of experience as a professor to teach the reader how to think with vital game design mindsets so that you can create a game with all the right tools at hand. A must-read for someone who wants to dive right into making their first game and a great refresher for industry veterans." - Michelle Pun Senior Game Designer, Zynga, Praise for Introduction to Game Design, Prototyping, and Development " Introduction to Game Design, Prototyping, and Development combines a solid grounding in evolving game design theory with a wealth of detailed examples of prototypes for digital games. Together these provide an excellent introduction to game design and development that culminates in making working games with Unity. This book will be useful for both introductory courses and as a reference for expert designers. I will be using this book in my game design classes, and it will be among those few to which I often refer." - Michael Sellers Professor of Practice in Game Design, Indiana University, former Creative Director at Rumble Entertainment, and General Manager at Kabam "Prototyping and play-testing are often the most misunderstood and/or underutilized steps in the game design and development process. Iterative cycles of testing and refining are key to the early stages of making a good game. Novices will often believe that they need to know everything about a language or build every asset of the game before they can really get started. Gibson's new book prepares readers to go ahead and dive in to the actual design and prototyping process right away; providing the basics of process and technology with excellent "starter kits" for different types of games to jumpstart their entry into the practice." - Stephen Jacobs Associate Director, RIT Center for Media, Art, Games, Interaction, and Creativity (MAGIC) and Professor, School of Interactive Games and Media "Jeremy Gibson's Introduction to Game Design, Prototyping, and Development deftly combines the necessary philosophical and practical concepts for anyone looking to become a Game Designer. This book will take you on a journey from high-level design theories, through game development concepts and programming foundations in order to make your own playable video games. Jeremy uses his years of experience as a professor to teach the reader how to think with vital game design mindsets so that you can create a game with all the right tools at hand. A must-read for someone who wants to dive right into making their first game and a great refresher for industry veterans." - Michelle Pun Senior Game Designer, Zynga
Illustrated
Yes
Dewey Decimal
794.81526
Synopsis
This hands-on guide covers both game development and design, and both Unity and C#. Written by an instructor who helped pioneer America's #1 university game development program at USC, this guide illuminates the basic tenets of game design and presents a detailed, project-based introduction to game prototyping and development, using both paper and the Unity game engine. Jeremy Gibson presents prototyping as a core game design skill (much as sketching is a core artist's skill), taking a straightforward, commonsense approach that has been refined over many years of teaching beginners. Throughout, students are encouraged to experiment on their own, and to discover that most problems have multiple solutions. Jeremy Gibson shares a 30-minute on screen Unity workshop in this video., Learn Game Design, Prototyping, and Programming with Today's Leading Tools: Unity(tm) and C# Award-winning game designer and professor Jeremy Gibson has spent the last decade teaching game design and working as an independent game developer. Over the years, his most successful students have always been those who effectively combined game design theory, concrete rapid-prototyping practices, and programming skills. Introduction to Game Design, Prototyping, and Development is the first time that all three of these disciplines have been brought together into a single book. It is a distillation of everything that Gibson has learned teaching hundreds of game designers and developers in his years at the #1 university games program in North America. It fully integrates the disciplines of game design and computer programming and helps you master the crucial practice of iterative prototyping using Unity. As the top game engine for cross-platform game development, Unity allows you to write a game once and deliver it to everything from Windows, OS X, and Linux applications to webpages and all of the most popular mobile platforms. If you want to develop games, you need strong experience with modern best practices and professional tools. There's no substitute. There's no shortcut. But you can get what you need in this book. COVERAGE INCLUDES In-depth tutorials for eight different game prototypes Developing new game design concepts Moving quickly from design concepts to working digital prototypes Improving your designs through rapid iteration Playtesting your games and interpreting the feedback that you receive Tuning games to get the right "game balance" and "game feel" Developing with Unity, today's best engine for independent game development Learning C# the right way Using Agile and Scrum to efficiently organize your game design and development process Debugging your game code Getting into the highly competitive, fast-changing game industry, Learn Game Design, Prototyping, and Programming with Today's Leading Tools: Unity(TM) and C# Award-winning game designer and professor Jeremy Gibson has spent the last decade teaching game design and working as an independent game developer. Over the years, his most successful students have always been those who effectively combined game design theory, concrete rapid-prototyping practices, and programming skills. Introduction to Game Design, Prototyping, and Development is the first time that all three of these disciplines have been brought together into a single book. It is a distillation of everything that Gibson has learned teaching hundreds of game designers and developers in his years at the #1 university games program in North America. It fully integrates the disciplines of game design and computer programming and helps you master the crucial practice of iterative prototyping using Unity. As the top game engine for cross-platform game development, Unity allows you to write a game once and deliver it to everything from Windows, OS X, and Linux applications to webpages and all of the most popular mobile platforms. If you want to develop games, you need strong experience with modern best practices and professional tools. There's no substitute. There's no shortcut. But you can get what you need in this book. COVERAGE INCLUDES In-depth tutorials for eight different game prototypes Developing new game design concepts Moving quickly from design concepts to working digital prototypes Improving your designs through rapid iteration Playtesting your games and interpreting the feedback that you receive Tuning games to get the right "game balance" and "game feel" Developing with Unity, today's best engine for independent game development Learning C# the right way Using Agile and Scrum to efficiently organize your game design and development process Debugging your game code Getting into the highly competitive, fast-changing game industry
LC Classification Number
T385
Item description from the seller
Seller feedback (5,696,347)
This item (1)
All items (5,696,347)
- c***m (35)- Feedback left by buyer.Past monthVerified purchaseIdeal quality, fast shippinng, good condition, ideal value. Appearanceis good.
- c***m (421)- Feedback left by buyer.Past 6 monthsVerified purchaseWOW!; I cannot believe this 3 Days to Hawaii! ; AAA+++; Excellent Service; Great Pricing; Fast Delivery-Faster Than Expected to Hawaii!; Shipped 05/05, Mon, Received 05/08, Thu to Hawaii using free shipping; USPS Ground Mail, Book in Excellent Condition--Better Than Described ; TLC Packaging; Excellent Seller Communication, Sends updates . Highly Recommended!, Thank you very much!The Internment of Japanese Americans During World War II (#146005407795)
- v***v (2060)- Feedback left by buyer.Past monthVerified purchaseAlthough this book was not as described, with no picture of it in the listing, the seller communicated well and quickly gave me a full refund while letting me keep it. The minimal packaging left the book a bit vulnerable (typical for ThriftBooks), but it did arrive safely and timely. As usual, it’s hit or miss with this seller, but often times you can get great values, and their customer service is always very good. Many other sellers with millions of transactions don’t even communicate.
- 2***j (113)- Feedback left by buyer.Past monthVerified purchaseI've ordered several items from this vendor now and they've always been what they were advertised as. This was no exception. Both discs were in great shape as well as their jewel cases. Delivery is good, packaging is simple but effective for what you're paying and I haven't had any get damaged. Will keep buying from this vendor because of the results so far and good prices, too.
Product ratings and reviews
More to explore:
- Non-Fiction Personal Development Fiction & Books,
- Non-Fiction Paperback Fiction & Personal Development Books,
- Non-Fiction Professional Development Paperback Fiction & Books,
- Non-Fiction Paperback Fiction & Web Development Books,
- Non-Fiction Web Development Fiction & Non-Fiction Books,
- Non-Fiction Design Fiction & Non-Fiction Books,
- Non-Fiction Interior Design Fiction & Non-Fiction Books,
- Non-Fiction Fashion Design Fiction & Non-Fiction Books,
- Non-Fiction Graphic Design Fiction & Non-Fiction Books,
- Non-Fiction Design 2010s Fiction & Non-Fiction Books