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About this product
Product Identifiers
PublisherPrentice Hall PTR
ISBN-100136291554
ISBN-139780136291558
eBay Product ID (ePID)1596816
Product Key Features
Number of Pages1296 Pages
LanguageEnglish
Publication NameObject-Oriented Software Construction
Publication Year1997
SubjectSoftware Development & Engineering / General, Programming / Object Oriented
FeaturesRevised
TypeTextbook
Subject AreaComputers
AuthorBertrand Meyer
FormatCD-ROM / Trade Paperback
Dimensions
Item Height1.6 in
Item Weight59.7 Oz
Item Length9.1 in
Item Width7.1 in
Additional Product Features
Edition Number2
Intended AudienceScholarly & Professional
LCCN97-002407
Dewey Edition21
IllustratedYes
Dewey Decimal005.1/17
Table Of ContentPART A: THE ISSUES. 1. Software Quality. 2. Criteria of Object Orientation. PART B: THE ROAD TO OBJECT ORIENTATION. 3. Modularity. 4. Approaches to Reusability. 5. Towards Object Technology. 6. Abstract Data Types. PART C: OBJECT-ORIENTED TECHNIQUES. 7. The Static Structure: Classes. 8. The Run-Time Structure: Objects. 9. Memory Management. 10. Genericity 11. Design By Contract: Building Reusable Software. 12. When the Contract is Broken: Exception Handling. 13. Supporting Mechanisms. 14. Introduction to Inheritance. 15. Multiple Inheritance. 16. Inheritance Techniques. 17. Typing. 18. Global Objects and Constraints. PART D: OBJECT-ORIENTED METHODOLOGY: APPLYING THE METHOD WELL. 19. On Methodology. 20. Design Pattern: Multi-panel Interactive Systems. 21. Inheritance Case Study: "undo" in an Interactive System. 22. How to Find the Classes. 23. Principles of Class Design. 24. Using Inheritance Well. 25. Useful Techniques. 26. A Sense of Style. 27. Object-Oriented Analysis. 28. The Software Construction Process. 29. Teaching the Method. PART E: ADVANCED TOPICS. 30. Concurrency, Distribution, Client-Server and the Internet. 31. Object Persistence and Databases. 32. Some O-O Techniques for Graphical Interactive Applications. PART F: APPLYING THE METHOD IN VARIOUS LANGUAGES AND ENVIRONMENTS. 33. O-O Programming and Ada. 34. Emulating Object Technology in non-O-O Environments. 35. Simula to Java and Beyond: Major O-O Languages and Environments. PART G: DOING IT RIGHT. 36. An Object-Oriented Environment. Epilogue. PART H: APPENDICES. Appendix A: Extracts From the Base Libraries. Appendix B: Genericity Versus Inheritance. Appendix C: Principles, Rules, Precepts and Definitions. Appendix D: A Glossary of Object Technology. Appendix E: Bibliography Index. Bibliography.
Edition DescriptionRevised edition
SynopsisFor any software engineer, developer or programmer interested in O-O software and programming. This long-awaited revision retains the clarity, practicality and innovations that helped the first edition sell over 75,000 copies since 1988. Now over 1200 pages with a CD ROM full of object tools, this edition is fully revised and considerably expanded, making it THE definitive reference on the most promising software development in 30 years., This is, quite simply, the definitive reference on the most important development in software technology for the last 20 years: object-orientation. A whole generation was introduced to object technology through the first edition of this book. This long-awaited new edition retains the qualities of clarity, practicality and scholarship that made the first an instant best-seller, but has been thoroughly revised and expanded. Among the new topics covered in depth are: Concurrency, distribution, client/server and the Internet; object-oriented databases; design by contract; fundamental design patterns; finding classes; the use and misuse of inheritance; abstract data types; and typing issues. The book also includes completely updated discussions of reusability, modularity, software quality, object-oriented languages, memory management, and many other essential topics. All software developers and computer science students, worldwide.