Picture 1 of 1

Gallery
Picture 1 of 1

Have one to sell?
Development and Deployment of Multiplayer Online Games, Vol. I: GDD, Authoritati
US $14.29
ApproximatelyAU $22.21
Condition:
Very good
A book that does not look new and has been read but is in excellent condition. No obvious damage to the cover, with the dust jacket (if applicable) included for hard covers. No missing or damaged pages, no creases or tears, and no underlining/highlighting of text or writing in the margins. May be very minimal identifying marks on the inside cover. Very minimal wear and tear. See the seller’s listing for full details and description of any imperfections.
Oops! Looks like we're having trouble connecting to our server.
Refresh your browser window to try again.
Postage:
Free Economy Shipping.
Located in: Dallas, Texas, United States
Delivery:
Estimated between Mon, 25 Aug and Fri, 29 Aug to 94104
Returns:
60-day returns. Buyer pays for return postage. If you use an eBay postage label, it will be deducted from your refund amount.
Payments:
Shop with confidence
Seller assumes all responsibility for this listing.
eBay item number:156886447498
Item specifics
- Condition
- ISBN
- 9783903213067
About this product
Product Identifiers
Publisher
Ithare.Com Website Gmbh
ISBN-10
3903213063
ISBN-13
9783903213067
eBay Product ID (ePID)
20038655362
Product Key Features
Number of Pages
332 Pages
Language
English
Publication Name
Development and Deployment of Multiplayer Online Games, Vol. I : Gdd, Authoritative Servers, Communications
Publication Year
2017
Subject
Programming / Games, Systems Architecture / Distributed Systems & Computing, General, Networking / Network Protocols
Type
Textbook
Subject Area
Mathematics, Computers
Series
Development and Deployment of Multiplayer Games Ser.
Format
Hardcover
Dimensions
Item Height
0.8 in
Item Weight
27.7 Oz
Item Length
9.2 in
Item Width
7.5 in
Additional Product Features
Intended Audience
Trade
Dewey Edition
23
Series Volume Number
Vol. 1
Illustrated
Yes
Dewey Decimal
794.81536
Synopsis
Trying to develop your own multiplayer online game can be overwhelming, especially as information on multiplayer specifics is very scarce. The nine-volume Development and Deployment of Multiplayer Games series is an attempt to summarize a body of knowledge that is known in the industry, but is rarely published, let alone published together., Trying to develop your own multiplayer online game can be overwhelming, especially as information on multiplayer specifics is very scarce. The nine-volume Development and Deployment of Multiplayer Games series is an attempt to summarize a body of knowledge that is known in the industry, but is rarely published, let alone published together. The series is highly praised by prominent representatives of the multiplayer gamedev industry. An "Early Praise" page within the book lists several testimonials by people from billion-dollar and/or AAA companies with job titles ranging from Managing Director and CTO to Backend Technical Director and Principal Software Engineer. Genres: From Social Games to MMOFPS, with Stock Exchanges In Between. Development and Deployment of Multiplayer Online Games aims to cover pretty much all the MOG genres - ranging from social games to MMORPGs and MMOFPS. While there are certainly differences between the genres, around 80% of the discussed concepts apply across the board. Level: Intermediate+. This series is not trying to teach very basics of the programming (and is not a book to copy-paste your MOG from). Rather, it is intended for those intermediate developers who want to progress into senior ones, and all the way up to CTOs and architects. In particular, there is no explanation of what event-driven programming is about, what the difference is between optimistic locking and pessimistic locking, why do you need a source control system, and so on. Instead, there will be discussions on how the concept of futures fits into event-driven programming, when the use of optimistic locking makes sense for games, and how to use source control in the presence of unmergeable files. This Volume: Vol. I Vol. I starts Part ARCH(itecture), and includes three Chapters. Chapter 1 discusses Game Design Document (GDD) - mostly concentrating on its multiplayer specifics of GDDs. Chapter 2 explores the all-important aspects of cheating - which is virtually non-existent in single-player games and games between friends, but plays an enormous role in multiplayer games; the resulting analysis leads to Authoritative Server architectures (note that discussion on implementing anti-cheating measures is much longer than it is possible to fit into Vol. I, and will take the whole Vol. VIII). The largest chapter of Vol. I, Chapter 3, is dedicated to typical multiplayer communication flows. Along the course of this discussion, it will cover lots of different topics, including such different things as Client-Side Prediction, Low-Latency Compressible State Sync, Lag Compensation and its dangers, and Inter-DB Async Transfer with Transactional Integrity, Trying to develop your own multiplayer online game can be overwhelming, especially as information on multiplayer specifics is very scarce. The nine-volume Development and Deployment of Multiplayer Games series is an attempt to summarize a body of knowledge that is known in the industry, but is rarely published, let alone published together. The series is highly praised by prominent representatives of the multiplayer gamedev industry. An "Early Praise" page within the book lists several testimonials by people from billion-dollar and/or AAA companies with job titles ranging from Managing Director and CTO to Backend Technical Director and Principal Software Engineer . Genres: From Social Games to MMOFPS, with Stock Exchanges In Between. Development and Deployment of Multiplayer Online Games aims to cover pretty much all the MOG genres - ranging from social games to MMORPGs and MMOFPS. While there are certainly differences between the genres, around 80% of the discussed concepts apply across the board. Level: Intermediate+. This series is not trying to teach very basics of the programming (and is not a book to copy-paste your MOG from). Rather, it is intended for those intermediate developers who want to progress into senior ones, and all the way up to CTOs and architects. In particular, there is no explanation of what event-driven programming is about, what the difference is between optimistic locking and pessimistic locking, why do you need a source control system, and so on. Instead, there will be discussions on how the concept of futures fits into event-driven programming, when the use of optimistic locking makes sense for games , and how to use source control in the presence of unmergeable files . This Volume: Vol. I Vol. I starts Part ARCH(itecture) , and includes three Chapters. Chapter 1 discusses Game Design Document (GDD) - mostly concentrating on its multiplayer specifics of GDDs. Chapter 2 explores the all-important aspects of cheating - which is virtually non-existent in single-player games and games between friends, but plays an enormous role in multiplayer games; the resulting analysis leads to Authoritative Server architectures (note that discussion on implementing anti-cheating measures is much longer than it is possible to fit into Vol. I, and will take the whole Vol. VIII). The largest chapter of Vol. I, Chapter 3, is dedicated to typical multiplayer communication flows. Along the course of this discussion, it will cover lots of different topics, including such different things as Client-Side Prediction, Low-Latency Compressible State Sync, Lag Compensation and its dangers, and Inter-DB Async Transfer with Transactional Integrity
LC Classification Number
QA76.76.V54N6 2017
Item description from the seller
Seller feedback (47,572)
- -***l (4069)- Feedback left by buyer.Past 6 monthsVerified purchasebook exactly as described 👌 and with a really great price 😀; luv the large print; packaged well; wrapped in plastic packing bag but extra tight 👏; no bent corners on cover or pages; book arrived in perfect condition 💯; fast shipping; books always look good from this top-notch seller 🙂; makes me a happy repeat customer 😉; transaction was smooth from beginning to end; excellent customer service and an A+ seller 😎; thanks ☺️The Ferryman: A Novel (Random House Large Print), Cronin, Justin, Very Good Book (#167354511220)
- e***a (2193)- Feedback left by buyer.Past 6 monthsVerified purchaseHIGHLY RECOMMENDED EBAY SELLER !! MY EBAY PURCHASED ORDER ARRIVED SAFELY PACKAGED AND AS SPECIFIED AND DESCRIBED IN THE LISTING BY THE EBAY SELLER. I RECEIVED OUTSTANDING COMMUNICATIONS AND OVERALL CUSTOMER SERVICE. A TRUE VALUED AND TRUSTED EBAY SELLER IN MY OPINION !! THANK YOU.Subway: The Curiosities, Secrets, and Unofficial History of the New York City Tr (#167349736556)
- 0***2 (594)- Feedback left by buyer.Past monthVerified purchaseInitially I was mistakingly sent the wrong book. The seller quickly responded to my message and immediately corrected the situation by providing me the correct book at no additional cost. The item arrived in excellent condition and in a timely manner. Customer service and communication were excellent. Thank you so much!
More to explore:
- Non-Fiction Personal Development Fiction & Books,
- Non-Fiction Professional Development Paperback Fiction & Books,
- Non-Fiction Paperback Fiction & Web Development Books,
- Non-Fiction Paperback Fiction & Personal Development Books,
- Non-Fiction Professional Development Fiction & Non-Fiction Books,
- The Hunger Games Fiction Fiction & Books,
- A Game of Thrones Fiction Books,
- Non-Fiction Games Fiction & Books,
- The Hunger Games Action Fiction Fiction & Books,
- Non-Fiction Olympic Games Fiction & Books