Drawings, Creativity and Management : An Ideas and Transformation Management Work by Randle Sloan (2013, Trade Paperback)

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About this product

Product Identifiers

PublisherCreateSpace
ISBN-101484130197
ISBN-139781484130193
eBay Product ID (ePID)167422431

Product Key Features

Book TitleDrawings, Creativity and Management : an Ideas and Transformation Management Work
Number of Pages226 Pages
LanguageEnglish
TopicManagement
Publication Year2013
IllustratorYes
GenreBusiness & Economics
AuthorRandle Sloan
FormatTrade Paperback

Dimensions

Item Height0.5 in
Item Weight17.8 Oz
Item Length9.2 in
Item Width7.5 in

Additional Product Features

Intended AudienceTrade
Dewey Edition23
Dewey Decimal658.4063
SynopsisThis book is divided in two parts; part one consists of five interrelated chapters of what is creativity as applied in management. These five chapters examine creativity, simple drawings, creative and business processes, management applications to projects, notions, variables and general definitions. Creativity involves aspects of cultural, personal, community, education and/or business to produce output generally from talented people. Individuals or industries circumstances uncover initiative, motivation, imagination and inventiveness to deliver a product or a service. So there is a close link between circumstances, creativity and the way knowledge is managed. Simple ideas and images can develop into complex ideas in science, industries, business, education or art if opportunities exist. Nurturing these opportunities will convert ideas into skills becoming a human and knowledge capability resource in any industry. Creativity as a cultural issue involves people interacting with people within a workplace, community, city, and country or worldwide as technologies continuously expand narrowing geographical borders. We can study creativity and its effects on social changes while at the same time analyze how circumstances, cultural changes and global issues motivate artist and creative people. In this sense growth and motivation produces changes in all segments of life and shapes how we live within society as part of private and/or public institutions and business in developed or growing economies. The route to creativity is diverse within age, social and working class or gender groups as culture and education are further influenced by conditions and circumstances at any given time within any social structures promoting or suppressing individuals. As creativity evolves into projects we'll analyze how this process and evolution is managed for quality service, goods, output and business outcome.Part two of this book is not formatted into chapters. It is a collaborative of simple drawings by the author carried out by observation and replication some of which at later times have been instrumental in influencing a creative process. Consequently a single drawing can generate innumerable unintended and intangible ideas in a future creative process with single or multiple focal points. At times this reasoning transfer process can include a number of sequential drawings transforming simplicity into a complex project. Ideally a simple drawing sets in motion a creative transformation benefiting a project's creative process by expanding knowledge boundaries or crossing boundaries. Imagination and innovation as a driving force can produce outcome of value within a given culture as described in the interrelated chapters of part 1. The expectation is that this driving force can deliver marketable quality output within business organizations, creative industries or individual projects. Creativity then is a mixed bag of initiative, inspiration, motivation, imagination, efficacy and innovation which can be personal or group based working towards an ethical and sound delivery outcome. This delivery outcome can be a single object or a part of a complex project. Single objects and complex projects outcome result within all academic fields, business and industry as management innovation and organizational business strategies are formulated to deliver goods or services. Thus creativity needs to be managed as a leading driving force to deliver quality and originality in product or service within a process., This book is divided in two parts; part one consists of five interrelated chapters of what is creativity as applied in management. These five chapters examine creativity, simple drawings, creative and business processes, management applications to projects, notions, variables and general definitions. Creativity involves aspects of cultural, personal, community, education and/or business to produce output generally from talented people. Individuals or industries circumstances uncover initiative, motivation, imagination and inventiveness to deliver a product or a service. So there is a close link between circumstances, creativity and the way knowledge is managed. Simple ideas and images can develop into complex ideas in science, industries, business, education or art if opportunities exist. Nurturing these opportunities will convert ideas into skills becoming a human and knowledge capability resource in any industry. Creativity as a cultural issue involves people interacting with people within a workplace, community, city, and country or worldwide as technologies continuously expand narrowing geographical borders. We can study creativity and its effects on social changes while at the same time analyze how circumstances, cultural changes and global issues motivate artist and creative people. In this sense growth and motivation produces changes in all segments of life and shapes how we live within society as part of private and/or public institutions and business in developed or growing economies. The route to creativity is diverse within age, social and working class or gender groups as culture and education are further influenced by conditions and circumstances at any given time within any social structures promoting or suppressing individuals. As creativity evolves into projects we'll analyze how this process and evolution is managed for quality service, goods, output and business outcome. Part two of this book is not formatted into chapters. It is a collaborative of simple drawings by the author carried out by observation and replication some of which at later times have been instrumental in influencing a creative process. Consequently a single drawing can generate innumerable unintended and intangible ideas in a future creative process with single or multiple focal points. At times this reasoning transfer process can include a number of sequential drawings transforming simplicity into a complex project. Ideally a simple drawing sets in motion a creative transformation benefiting a project's creative process by expanding knowledge boundaries or crossing boundaries. Imagination and innovation as a driving force can produce outcome of value within a given culture as described in the interrelated chapters of part 1. The expectation is that this driving force can deliver marketable quality output within business organizations, creative industries or individual projects. Creativity then is a mixed bag of initiative, inspiration, motivation, imagination, efficacy and innovation which can be personal or group based working towards an ethical and sound delivery outcome. This delivery outcome can be a single object or a part of a complex project. Single objects and complex projects outcome result within all academic fields, business and industry as management innovation and organizational business strategies are formulated to deliver goods or services. Thus creativity needs to be managed as a leading driving force to deliver quality and originality in product or service within a process.
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