Picture 1 of 2


Gallery
Picture 1 of 2


Have one to sell?
The Role of a Great Game Designer (Game Designer Handbook The)
US $23.57
ApproximatelyAU $36.18
Condition:
Brand new
A new, unread, unused book in perfect condition with no missing or damaged pages. See the seller's listing for full details.
2 available
Oops! Looks like we're having trouble connecting to our server.
Refresh your browser window to try again.
Postage:
Free Economy Shipping.
Located in: Livingston, NJ, United States
Delivery:
Estimated between Fri, 1 Aug and Tue, 12 Aug to 94104
Returns:
60-day returns. Buyer pays for return postage. If you use an eBay postage label, it will be deducted from your refund amount.
Payments:
Shop with confidence
Seller assumes all responsibility for this listing.
eBay item number:156957280832
Item specifics
- Condition
- EAN
- 9781777993207
- UPC
- 9781777993207
- ISBN
- 9781777993207
- MPN
- N/A
- Book Title
- The Role of a Great Game Designer (Game Designer H
About this product
Product Identifiers
Publisher
Richard Carrillo
ISBN-10
1777993202
ISBN-13
9781777993207
eBay Product ID (ePID)
28071635835
Product Key Features
Number of Pages
238 Pages
Publication Name
Role of a Great Game Designer
Language
English
Subject
Counseling / Career Development, Digital Media / General, General
Publication Year
2021
Type
Textbook
Subject Area
Design, Computers, Education
Series
The Game Designer Handbook Ser.
Format
Trade Paperback
Dimensions
Item Height
0.5 in
Item Weight
10.8 Oz
Item Length
8.5 in
Item Width
5.5 in
Additional Product Features
Intended Audience
Trade
TitleLeading
The
Series Volume Number
Vol. 1
Synopsis
This book is for game designers of all experience levels and also for the teams, developers, and support staff they work with. It showcases the reality of what game designers actually do (or should be doing) and sheds light on some widespread misconceptions of the job. This is an easy-to-read, practical guide for the following people: Game Designers: Understand what Game Designers really own and the skills required to be successful. Anyone can design games but not everyone is a Game Designer. What distinguishes those two is the team. Game Designers are part of a passionate development team and working successfully with that team is as important as the game design itself. This book reveals how to successfully drive the gameplay experience from vision to final product. It also dives deeper into the skills required to inspire the team and build belief in the design. Future Game Designers: If you want to become a Game Designer because you believe you have great game ideas then you'll be truly disappointed with the actual job. Your ideas aren't as important as your critical thinking and ability to design. In short, how you turn the millions of ideas already out in the world and the thousands of ideas the dev team already has into solid designs that solve the current problem, fit the vision's goals, and enhance the gameplay experience. This book will further discuss the difference between Ideas and Designs as well as dive deep into the true day to day job of a Game Designer. Teams/Support: For everyone else already in game development but not on the design team, you'll be able to use the knowledge in this book to increase your understanding of game design and better your collaboration with the designers on your teams. After all, it's the game designer's job to inspire you. Great design means nothing without a team driving their passion into the product. The team is the designer's first customer. The moment they forget that, morale starts to fall and the game starts to suffer. But that doesn't mean the customer is always right. This book will showcase what designers are expected to own and how they should always turn to the team for ideas and feedback. Whether you're new to game design, looking to hone your skills, or dreaming of completely restructuring your design team's philosophy, there's something here for you. The ultimate goal of this book is to raise the role of Game Designer to a higher standard across the video game industry.
Item description from the seller
Seller business information
VAT number: DE 325825342
Seller feedback (7,960)
- 7***n (10)- Feedback left by buyer.Past 6 monthsVerified purchaseItem is as exactly as described, and arrived just on time, packed well. As others have said, it wasn't exactly shipped at light speed, but it was a really good deal and everything went to plan. Just make sure you don't need the item for a month or so. (My order was placed May 12, with estimated delivery window May 22 - Jun 11. Tracking number was provided Jun 2, with delivery on Jun 11.)
- b***4 (279)- Feedback left by buyer.Past 6 monthsVerified purchaseAAA+++ seller, Item (book) was as advertised, great value, new condition, packaged well and shipped fast. Thank you!
- n***n (20)- Feedback left by buyer.Past 6 monthsVerified purchaseSeller took over a week to actually ship the product and I’m not sure why, though I’m still inclined to give them the benefit of the doubt, I dunno what their staffing situation is like. Regardless, product was exactly as described at a great price, and I have no other complaints.Seirei Gensouki: Spirit Chronicles: Omnibus 3 (Seirei Gensouki: Spirit (#167291017927)
More to explore:
- Design Hardcover Books,
- Design School Textbooks & Study Guides,
- Design Non-Fiction Hardcover Books,
- Design Adult Learning & University Books,
- Non-Fiction Design Fiction & Non-Fiction Books,
- Graphic Design Non-Fiction Hardcover Books,
- Non-Fiction Interior Design Fiction & Non-Fiction Books,
- Non-Fiction Fashion Design Fiction & Non-Fiction Books,
- Adults Non-Fiction Design Fiction & Non-Fiction Books,
- Non-Fiction Design 2010s Fiction & Non-Fiction Books