Tome of Magic : Pact, Shadow, and Truename Magic by Ari Marmell, Robert J. Schwalb, Dave Noonan and Matthew Sernett (2006, Hardcover)

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Tome of Magic: Pact, Shadow, and TrueName Magic (Dungeons & Dragons d20 3.5 Fantasy Roleplaying Supplement)

About this product

Product Identifiers

PublisherWizards of the Coast
ISBN-100786939095
ISBN-139780786939091
eBay Product ID (ePID)47971779

Product Key Features

Book TitleTome of Magic : Pact, Shadow, and Truename Magic
Number of Pages288 Pages
LanguageEnglish
TopicRole Playing & Fantasy
Publication Year2006
IllustratorYes
GenreGames & Activities
AuthorAri Marmell, Robert J. Schwalb, Dave Noonan, Matthew Sernett
Book SeriesD and D Supplement Ser.
FormatHardcover

Dimensions

Item Height0.9 in
Item Weight34.4 Oz
Item Length11.2 in
Item Width8.6 in

Additional Product Features

Intended AudienceTrade
Dewey Edition22
Dewey Decimal793.93
SynopsisThis volume introduces three new magic subsystems for the D&D game. They introduce new base classes and spellcasting mechanics, and include new feats, prestige classes, magic items, and spells., The Tome of Magic supplement presents three new kinds of magic that you can integrate easily into any Dungeons & Dragons campaign. These magic subsystems function alongside the existing D&D magic system and offer new game mechanics, character options, and adventure possibilities. Within this tome you'll find three new standard classes -- one for, Unlock the Magical Power of Vestiges, Shadows, and Syllables "Tome of Magic" presents three new kinds of magic that you can integrate easily into any Dungeons & Dragons(R) campaign. These magic "subsystems" function alongside the existing D&D(R) magic system and offer new game mechanics, character options, and adventure possibilities. Within this tome you'll find three new standard classes-one for each new kind of magic-as well as new spells, feats, prestige classes, monsters, and magic items tied thematically to each. Pact Magic Powerful entities known as vestiges exist beyond the boundaries of life, death, and undeath. The binder uses pact magic-a combination of symbols and secret rituals-to summon these entities, strike bargains with them, and gain their formidable and sometimes bizarre supernatural powers. Shadow Magic The Plane of Shadow is a dark, twisted reflection of the real world. The shadowcaster, by understanding the fundamental properties of the plane and unlocking its magical mysteries, learns to harness and channel its umbral gloom, shaping the darkness to serve her whim. Truename Magic Every creature has a truename-the word of its creation. The truenamer knows the primal language of the universe-the language of Truespeech-and learns the truenames of creatures and objects to gain control over them, transform them, or destroy them. For use with these Dungeons & Dragons(R) core books "Player's Handbook(TM)" "Dungeon Master's Guide(TM) Monster Manual(TM) "

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Ratings and reviews

4.6
7 product ratings
  • 5 users rated this 5 out of 5 stars
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Most relevant reviews

  • A great addition to your 3.5 setting

    I've always loved magic in my fantasy settings, and this book adds three new types of magic to the 3.5 setting; Pact, Shadow, and truename magic. Classes, prestige classes, feats, magic items and some adventures for each section - a really good book to add to your 3.5 collection.

    Verified purchase: YesCondition: Pre-owned

  • Well used and well loved, but still in g...

    Well used and well loved, but still in good condition

    Verified purchase: YesCondition: Pre-owned

  • Good but needs work.

    Book is great, but core classes need significant re-balancing to play in an actual session.

    Verified purchase: YesCondition: Pre-owned

  • New types of magic

    This is an excellent resource for adding varied types of magic to the third edition settings.

    Verified purchase: YesCondition: Pre-owned

  • Great thanks

    Great thanks

    Verified purchase: YesCondition: Pre-owned