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ActionScriptin g in Flash by Phillip Kerman (2001, Trade Paperback Book)
US $9.75
ApproximatelyAU $14.95
or Best Offer
Condition:
Good
A book that has been read but is in good condition. Very minimal damage to the cover including scuff marks, but no holes or tears. The dust jacket for hard covers may not be included. Binding has minimal wear. The majority of pages are undamaged with minimal creasing or tearing, minimal pencil underlining of text, no highlighting of text, no writing in margins. No missing pages. See the seller’s listing for full details and description of any imperfections.
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Postage:
US $5.75 (approx. AU $8.82) USPS Media MailTM.
Located in: Birmingham, Alabama, United States
Delivery:
Estimated between Thu, 14 Aug and Tue, 19 Aug to 94104
Returns:
30-day returns. Seller pays for return postage.
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eBay item number:185656592380
Item specifics
- Condition
- ISBN
- 9780672320781
About this product
Product Identifiers
Publisher
SAMS
ISBN-10
0672320789
ISBN-13
9780672320781
eBay Product ID (ePID)
1857833
Product Key Features
Number of Pages
648 Pages
Language
English
Publication Name
Actionscripting in Flash
Publication Year
2001
Subject
Web / General, Digital Media / Video & Animation, Web / Design
Type
Textbook
Subject Area
Computers
Format
Trade Paperback
Dimensions
Item Height
1.2 in
Item Weight
37.2 Oz
Item Length
9.1 in
Item Width
7.4 in
Additional Product Features
Intended Audience
Scholarly & Professional
LCCN
00-108995
Dewey Edition
21
Illustrated
Yes
Dewey Decimal
006.6/96
Table Of Content
I. Foundation. Introduction. 1. Flash Basics.Timeline Hierarchy.Implications for Animation and Filesize.Implications for Programming.Targeting.Script Locations.Always Movie Clips.Coordinate System.Tricks of the Trade.Invisible Buttons.Empty Movie Clips.Empty Layers and Keyframes.Summary.2. What's New in Flash.Advanced Features Making Programming Easy.Clip Events.Smart Clips.External Scripts.Custom Functions.Objects.HTML Text.Previous Knowledge Worth Forgetting.Deprecated ActionScript.Non-Deprecated ActionScripts That Should Be.Old Tricks That Are Old News.Summary.3. The Programmer's Approach.Specification.Prototyping.Hard Wiring.Pseudo-Code.Good Style.Less Is More.Comments.Magic Numbers, Constants, and Variables.Repeated Code.Code Data Separation.Summary.4. Basic Programming in Flash.Terminology, Special Characters, and Formatting.Events.Results of Events.Terms.Special Characters and Formatting.Data Types and Variables.Variables' Names and Values.String and Number Data Types.Other Data Types.Using Variables.Assigning and Accessing Variables.Comparing and Passing Values.Scope and Variable Collision.Dot Syntax.Summary.5. Programming Structures.Statements, Expressions, and Operators.Writing Expressions.Using Operators in Expressions.Types of Statements.Built-in Statements.Simple Objects in Statements.Using the Math Object.Using the Number Object.Conditional and Loop Statements.Conditional Statements: if, if else, if else if.Loop Statements: for, for in.while.Applied Expression Writing.Summary.6. Debugging.General Approaches to a Bug-Free Life.Finding and Defining Bugs.Fixing Bugs.Preventing Bugs.Using the Debugger.Viewing and Setting Properties and Variables.Watching Variables.Remote Debugging.Strategies of Debugging.Summary.7. The Movie Clip Object.Properties of Clips.You Can Get Them All, But You Can't Set Them All.Anonymous Targeting.Variables in Clips (or "Homemade Properties").Methods of Clips.Referencing Clips and Targeting.Relative and Absolute Referencing.Dynamic Referencing.Summary.8. Functions.How to Use Functions.Using Built-in Functions.Using Homemade Functions.Creating Homemade Functions.Basics.Functions as Subroutines.Making Functions That Accept Parameters.Making Functions That Return Values.Using Functions as Methods.Local Variables.Applying Functions to Previous Knowledge.Review Built-in Functions.Things to Remember.Summary.9. Selecting Text, Trapping Keys, and Manipulating Strings.String Object Form.Esoteric String Object Details
Synopsis
The book is structured into three parts: Foundation knowledge (general programming theory applied to Flash with short tasks to demonstrate specific concepts), Applied workshop (more involved tasks broken into three parts each--design discussion, the building steps, and analysis with suggestions of variation), and Appendices (which provides a concise listing of some of the more useful elements in ActionScript). The book will begin with foundation knowledge and will build on that with practical workshops. This way, the readers should be able to apply what they learn to future challenges they might encounter.
LC Classification Number
TR897.7.K468 2001
Item description from the seller
Seller feedback (1,926)
- n***e (12)- Feedback left by buyer.Past 6 monthsVerified purchaseArrived timely, was as described and was well packaged.Everyday Food Magazine: June 2011 (#185389152478)
- p***p (533)- Feedback left by buyer.Past 6 monthsVerified purchasemagazine arrived in fine condition and in a timely fashion. well packed to protect it. wanted to read about the late pope - his legacy as head of the church. very timely reading. thanks for having it....Rolling Stone Magazine | February 13, 2014 | #1202 | Pope Francis | Paul Simon (#186625037454)
- 2***2 (121)- Feedback left by buyer.Past yearVerified purchaseThe book came as described, arrived on time and i recommend rhe sellerSam Walton Made in America: Hardcover Book by Sam Walton (#185375874310)
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