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The Multiplayer Classroom: Designing Coursework as a Game

US $17.94
ApproximatelyAU $26.19
Condition:
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Located in: Dayton, Ohio, United States
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eBay item number:186089846596
Last updated on 24 Sep, 2024 01:11:03 AESTView all revisionsView all revisions

Item specifics

Condition
Brand new: A new, unread, unused book in perfect condition with no missing or damaged pages. See the ...
Release Year
2011
Book Title
The Multiplayer Classroom: Designing Coursework as a Game
ISBN
9781435458444
Subject Area
Computers, Education
Publication Name
Multiplayer Classroom : Designing Coursework As a Game
Publisher
Course Technology
Item Length
9.5 in
Subject
Programming / Games, General, Teaching Methods & Materials / General
Publication Year
2011
Type
Textbook
Format
Hardcover
Language
English
Item Height
1 in
Author
Lee Sheldon
Item Weight
28 Oz
Item Width
7.6 in
Number of Pages
256 Pages

About this product

Product Identifiers

Publisher
Course Technology
ISBN-10
1435458443
ISBN-13
9781435458444
eBay Product ID (ePID)
92924138

Product Key Features

Number of Pages
256 Pages
Language
English
Publication Name
Multiplayer Classroom : Designing Coursework As a Game
Publication Year
2011
Subject
Programming / Games, General, Teaching Methods & Materials / General
Type
Textbook
Author
Lee Sheldon
Subject Area
Computers, Education
Format
Hardcover

Dimensions

Item Height
1 in
Item Weight
28 Oz
Item Length
9.5 in
Item Width
7.6 in

Additional Product Features

Intended Audience
Scholarly & Professional
LCCN
2011-923931
TitleLeading
The
Reviews
1. Structure and Process of Supervision.2. Supervision Models: Psychotherapy-based Non-Psychotherapy-based.3. Effective Supervision.4. Supervisor.Gender and Perceived Stereotypes. Theoretical Orientation, Interaction and Learning Styles. BTI Types. Negative-Harmful Supervision.5. Supervisee.Attachment Style. Self-presentation and Self-disclosure. Interaction and Learning Styles. Theoretical Orientation. Gender & Perceived Stereotypes.6. Assessment of the Trainee.Knowledge and Skills. Personal Dynamics. Formal Assessment Tools. 7. Supervision Ethics. 8. Legal Aspects of Supervision in Psychotherapy. 9. Impacts of Culture and Diversity on the Supervisory Relationship and Process.
Dewey Edition
22
Illustrated
Yes
Dewey Decimal
371.39
Table Of Content
Introduction. PART I: INTRODUCTION. 1. Level 1: "Good Morning. You All Have an F". 2. Level 2: Games in the Classroom. PART II: MULTIPLAYER CLASSROOMS. 3. Level 3: Theory and Practice of Game Design Syllabi. 4. Level 4: Theory and Practice of Game Design Class. 5. Case Histories Introduction. 6. Case History 1: Marked Tree High School. 7. Level 5: Multiplayer Game Design Syllabi. 8. Level 6: Multiplayer Game Design Class. 9. Case History 2: University of Arizona South: Teaching with Technology. 10. Level 7: Introduction to Game Design Syllabus. 11. Level 8: Introduction to Game Design Class. 12. Case History 3: Louisiana State University: Introduction to the Study of Education. 13. Level 9: Designing Interactive Characters Syllabus. 14. Level 10: Designing Interactive Characters Class. 15. Case History 4: Valencia Community College: United States History to 1877. PART III: GAME DESIGN AND DEVELOPMENT. 16. Level 11: Identifying Learning Objectives and Student Needs. 17. Case History 5: Robert Louis Stevenson Middle School: General Math. 18. Level 12: Student Demographics. 19. Case History 6: Texas Tech University: History of Higher Education in the United States. 20. Level 13: How Games are Designed. 21. Case History 7: Ohio Valley College of Technology: Introduction to Keyboarding & Business Writing, Introduction to Computers. 22. Level 14: Production. PART IV: AFTER THE LAUNCH. 23. Level 15: Playing the Game. 24. Case History 8: Waunakee Community High School: Computer Science Classes. PART V: AFTER THIS BOOK. 25. Level 16: Designing the Future. 26. Level 17: Resources. Index.
Synopsis
Discover how to engage your students and raise their grades and attendance in your classroom. THE MULTIPLAYER CLASSROOM: DESIGNING COURSEWORK AS A GAME is your detailed guide to designing any structured learning experience as a game. Written for professional educators or those learning to be educators, here are the tools to engage and excite students by using principles learned in the development of popular video games. Suitable for use in the classroom or the boardroom, the book features a reader-friendly style that introduces game concepts and vocabulary in a logical way. You don't need any experience making games or even playing games to use this book. Yet, you will learn how to create multiplayer games for any age on any subject. Bring your classroom into the 21st century, Discover how to engage your students and raise their grades and attendance in your classroom. THE MULTIPLAYER CLASSROOM: DESIGNING COURSEWORK AS A GAME is your detailed guide to designing any structured learning experience as a game. Written for professional educators or those learning to be educators, here are the tools to engage and excite students by using principles learned in the development of popular video games. Suitable for use in the classroom or the boardroom, the book features a reader-friendly style that introduces game concepts and vocabulary in a logical way. You don't need any experience making games or even playing games to use this book. Yet, you will learn how to create multiplayer games for any age on any subject. Bring your classroom into the 21st century!
LC Classification Number
PS3619.H45327

Item description from the seller

Murfbooks

Murfbooks

97.9% positive Feedback
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  • r***a (62)- Feedback left by buyer.
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    This book was a Father's day gift for my father-in-law and it arrived exactly as described. It was ordered on Tuesday and arrived on Thursday, in plenty of time to gift on Sunday. It was well packaged and obviously shipped promptly. Hubby and I are pleased and would highly recommend this seller! Thanks for a great shopping experience!
  • k***l (544)- Feedback left by buyer.
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    Item arrived exactly as advertised. Thank you for the extra care in packaging. A+ seller.
  • l***t (1625)- Feedback left by buyer.
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    This transaction was decent overall. The book was described as "new" and yet it obviously was not. However, it was still in very nice condition, so no big deal I suppose. The packaging left a lot to be desired though and I was surprised that the book arrived relatively undamaged.

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  • Turn learning into a game!

    Helpful and full of great examples for how to build gamification into your assignments and instruction!

    Verified purchase: YesCondition: Pre-ownedSold by: second.sale