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Simulation and Its Discontents Sherry Turkle Design Technology Business Life
US $5.99
ApproximatelyAU $9.18
Condition:
Like new
A book that looks new but has been read. Cover has no visible wear, and the dust jacket (if applicable) is included for hard covers. No missing or damaged pages, no creases or tears, and no underlining/highlighting of text or writing in the margins. May be very minimal identifying marks on the inside cover. Very minimal wear and tear. See the seller’s listing for full details and description of any imperfections.
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US $5.75 (approx. AU $8.82) USPS Media MailTM.
Located in: Chandler Heights, Arizona, United States
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Estimated between Tue, 12 Aug and Fri, 15 Aug to 94104
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eBay item number:186324306021
Item specifics
- Condition
- ISBN
- 9780262012706
About this product
Product Identifiers
Publisher
MIT Press
ISBN-10
0262012707
ISBN-13
9780262012706
eBay Product ID (ePID)
71113396
Product Key Features
Number of Pages
232 Pages
Language
English
Publication Name
Simulation and Its Discontents
Publication Year
2009
Subject
Computer Simulation, Social Aspects / General, Operations Research, General, Social Aspects / Human-Computer Interaction
Type
Textbook
Subject Area
Computers, Technology & Engineering, Psychology
Series
Simplicity: Design, Technology, Business, Life Ser.
Format
Hardcover
Dimensions
Item Height
0.8 in
Item Weight
13.4 Oz
Item Length
8.3 in
Item Width
5.8 in
Additional Product Features
Intended Audience
Trade
LCCN
2008-035982
Reviews
"In the 2008 economic meltdown, opaque computer systems had a role to play, making it hard for people to understand the levels of risk they were holding. Markets could be simulated, and simulations nicely showed what potential disaster looked like; but they couldn't say anything about whose specific actions threatened trouble for whom. That's not the kind of financial world investors were used to living in. Turkle's book reminds us that, in science as in everyday life, technological change often slips past us and transforms our sense of what we're doing and why we're doing it without our remembering to notice. As she's done so often before, Turkle remembered on our behalf." -Don Ross, School of Economics, University of Cape Town and Department of Finance, Economics and Quantitative Methods, University of Alabama at Birmingham
Dewey Edition
22
Grade From
College Graduate Student
Illustrated
Yes
Dewey Decimal
003/.3
Synopsis
How the simulation and visualization technologies so pervasive in science, engineering, and design have changed our way of seeing the world., How the simulation and visualization technologies so pervasive in science, engineering, and design have changed our way of seeing the world. Over the past twenty years, the technologies of simulation and visualization have changed our ways of looking at the world. In Simulation and Its Discontents , Sherry Turkle examines the now dominant medium of our working lives and finds that simulation has become its own sensibility. We hear it in Turkle's description of architecture students who no longer design with a pencil, of science and engineering students who admit that computer models seem more "real" than experiments in physical laboratories. Echoing architect Louis Kahn's famous question, "What does a brick want?", Turkle asks, "What does simulation want?" Simulations want, even demand, immersion, and the benefits are clear. Architects create buildings unimaginable before virtual design; scientists determine the structure of molecules by manipulating them in virtual space; physicians practice anatomy on digitized humans. But immersed in simulation, we are vulnerable. There are losses as well as gains. Older scientists describe a younger generation as "drunk with code." Young scientists, engineers, and designers, full citizens of the virtual, scramble to capture their mentors' tacit knowledge of buildings and bodies. From both sides of a generational divide, there is anxiety that in simulation, something important is slipping away. Turkle's examination of simulation over the past twenty years is followed by four in-depth investigations of contemporary simulation culture: space exploration, oceanography, architecture, and biology.
LC Classification Number
QA76.9.C65S526 2009
Item description from the seller
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