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FFX was one of those weirder FF's and it just got weirder from there on. As many may agree, X has a different feel than its predecessors. The battle system is standard using a turn based system working off of the agility/speed attribute with all the perks that Square has always given to its patrons like Magic, Summons, Abilities, etc. However, they give the Sphere Grid instead of just having the orthodox level system. The great thing about this, it allows the characters to learn practically every skill in the game excluding some unique qualities. Unlike many of the previous games, FFX doesn't revisit areas for its storyline. This leaves a more nostalgic sense in the game giving it a great replay value though makes you feel a little uninvolved in the game's world (IMO). The characters are satisfactory if not amazing. There aren't any dramatic character's besides our heroine, Yuna. Graphics really help the intimacy of gamer and game but when it comes down to the actual interaction of characters, I felt underwhelmed. Sure, they have their own personalities, style, etc. but even then I think Square focused a little too much on the main story, our two main protagonists, and left out some of the factors that truly makes a Final Fantasy a true fantasy. Lots of extras: completing sphere grid, battle arena, Omega Ruins, challenges, ultimate weapons, blitzball, and again, a great replay value. The international version gives us more options like battling very strong monsters, more difficult than those even in the battle arena. Though I like a lot of the previous FF's more than X as a whole, I highly recommend at least one play through of this one. Did I mention it has great music by none other than Nobuo?Read full review
Although which FF game has the mechanically-best battle system is heavily debatable, FFX has the best-implemented battle system of the entire series, except possibly for FF Tactics. The battle screen in FFX loads quickly, battles are bug-free and the turn system in FFX takes into consideration character speed and execution time for moves, in order to determine when to give each character another turn, rather than working in battle rounds, like in FF 1-3. The result is a battle system tactically similar to the ATB system, except which allows for easy character and equipment swapping, and features no delay between the selection and execution of a move, keeping the battles moving along at maximum speed. The quality of battle action animations are at a series high in this game, and overkill bonuses, plus the ability to fight using Aeons, give the player extra battle mechanics to consider, just when hacking and slashing start to get a little dull. Although originating in Lunar, the in-battle voices in this game add a lot to it, with what characters say in battle often determined by the opponent, or combination of characters in the party, rather than merely the move being executed. The voice acting in FFX is generally high-quality, although the abundance of voice acting serves to disguise the fact that the characters have much less to talk about in FFX than in FFVII through FFIX. Like FFVII, FFX often features five-minute cut scenes filled with dialogue, although the actual amount of dialogue present in five minutes' worth of voice acting is significantly less than in five minutes' worth of text boxes, with the final result being that FFX features a shallower story with less character development. The game's story has an annoying pattern of explicitly emphasizing moral dilemmas which should already be obvious to the player, overemphasizing the emotion of particular scenes and allowing its characters to act too much like themselves. After the reasonably mature stories of FF7-9, this game's story comes off as positively childish, despite featuring a good amount of philosophical content regarding the nature of death, because the dialogue is written with a constant degree of paranoia that the player won't understand the significance of certain scenes, and most of the time, the characters exist not to interact, but rather to be different from one another. One particularly annoying flaw in FFX is the field exploration screen, where the edges of navigable areas do not in any way correspond with the position of walls and barriers, so the majority of the time, field avatar Tidus is exploring a dungeon or forest until he runs into a barricade of... absolutely nothing! This causes the player to spend more time looking at the minimap for the position of the abstract walls than the field screen for the position of the illustrated ones, and actually discourages the player from enjoying the level of detail that the illustrators have put into the game's environments. The music in FFX, while not bad, is also unspectacular.Read full review
There is no way I could possible review this game and give it a perfect score with the standards set by the newer games. This game is not as beautiful as it was ten years ago, and the game play is not the most entertaining, but if you play it for what it is--a ten year old game--you will not be disappointed. Graphics: 3/5 The graphics of this game are remarkable if you have never played a game on Playstation 3. Unfortunately, most of us own a next gen console and the graphics in this game can sometimes become an eye sore. The environments are beautiful at first glance, but if you stare at them long enough you will probably notice squares here and there. It is not enough to make you want to stop playing the game; just don't expect this game to be Final Fantasy XIII because it's not. The characters often look lifeless, but only in scenes of minimal importance. When it comes to plot-driven conversations/scenes the graphics are revamped enough to give life to pretty much everything on the screen. The graphics may not be the best available, but they are good enough to get you through the experience. Gameplay: 4/5 FFX's gameplay is enjoyable if you are a fan of RPGs, but if you're a fan of button smashing this game is probably not for you. Most of the game you will control Tidus, and walk around the world of spira. As you walk you will engage in random battles, which can be easily described as a pokemon battle if you've played the GBA Pokemon games. FFX uses a turn-based battle system in which your characters and the enemy take turns attacking each other; the first to lose all their HP loses. You will also battle several bosses, but every battle is done with the turn-based system which can be a bit of a turn off if you are a fan of action. Just like Pokemon, your characters will become stronger the more they battle since you gain experience from everything you kill. The smaller things will give you less EXP while boss battles will often give you enough EXP to level up once or twice. You level up your characters through the sphere grid, which is a complex leveling system that allows your characters to take different paths. You could take a path that gives more strength for your warriors while taking a path that gives more mana for your mages. There are also a ton of mini games where you can race with Chocobos, play card games, play blitzball (a sport in the game that combines elements of football and American football)and many other things. It will be very hard for you not to find something to do with this game whether you are playing straight through the story or trying to get everything in the game. Story: 5/5 The story of this game is simply amazing. The concept is a simple enough save the world kind of tale, but FFX takes the concept to a whole new level. You play as Tidus, a Blitzball star in the city of Zanarkand. Two minutes into the game your city is attacked by Sin, a giant monster that terrorizes the world you are going to save. Your goal is to defeat Sin, but the journey towards achieving that goal is filled with so much detail that you will fall in love with every single character by the time you reach the end, and you will actually care about what happens to them--something not a lot of games can achieve. You will explore every aspect of your characters from their fears, traumas, and true intentions for joining you on your quest. The story is a story worth hearing, and the fun factor is just an added bonus.Read full review
I bought this game, just as I had with all of the previous Final Fantasy series. 6 months prior to its release I had heard through the rumor mill that Square was going to place this game on 4 CD's. Much to my surprise I was mighty pleased that they had put this game out on one DVD. As I first started playing the game, I was intrigued by the fact that for the first time on a Final Fantasy game, the characters had voices to go along with their dialogue. PROS: 1. Gameplay is pretty much flush. Outstanding Squaresoft game with that same quality as I have come to expect from a Final Fantasy game. 2. Character "Level Ups" are no longer limited to level 99. It all depends on how you go around a "sphere grid." 3. Graphics / gameplay content proves yet another milestone in Square's ability to please their customers. CONS: 1. The game is way too easy to beat. Unlike FF Tactics, the characters do not level up as you do. It takes quite a bit of the challenge out of it over the course of time you play the game. 2. Once the "Airship" is acquired, it isn't the same as in previous FF titles. You cannot roam the world map as you once had. Instead, you are given destination points to choose from and then you are "dropped" by a save point. 3. In playing the game, unlike previous titles, this game seemed a bit short in length to me. Overall, this game was quite intriguing and I rate this 4 out of 5. The game is definitely worth buying. If you are new to the FF series I recommend you play previous titles before jumping into this one.Read full review
ach installment of the Final Fantasy series has featured strong storytelling, characterization, and strategic combat, fun minigames, and hours upon hours of captivating gameplay. The 10th title in the series is no exception. This is the first time a Final Fantasy game has appeared on the PlayStation2, and it takes full advantage of the increased technical capabilities. The story this time concerns Tidus, a blond-haired star of a sport called Blitzball. While he is playing in a match, Tidus's city is attacked by an evil force called Sin, and everything is destroyed save Tidus and his guardian Auran. The adventure begins as the pair are somehow transported to another world. From here on, it's standard Final Fantasy gameplay: fight battles, manage experience points, learn new powers, and recruit a motley crew of nonplayer characters to join your quest. The graphics, however, take things to a new level. They are amazing not only for their realism, but also for their imaginative art design. The world these heroes inhabit is breathtakingly beautiful, flowing, and full of inventive surprises. You haven't lived until you've surfed cables high in the air, or ridden a graceful airship through the clouds. The stunning effects are on display when you use magic in combat, summon gigantic monsters, and use fire columns to devastate your foes. One new element is voice acting. The innovation yields predictably mixed results: it's wonderful to hear spoken dialogue rather than read subtitles, but as with most games translated from Japanese, the acting is mediocre and sometimes unintentionally hilarious.Read full review