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iPhone for Programmers: An App-Driven Approach (Deitel Developer Series)

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SOFTCOVER EDITION. WE SHIP DAILY!!!
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eBay item number:193683487476
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Item specifics

Condition
Good
A book that has been read but is in good condition. Very minimal damage to the cover including scuff marks, but no holes or tears. The dust jacket for hard covers may not be included. Binding has minimal wear. The majority of pages are undamaged with minimal creasing or tearing, minimal pencil underlining of text, no highlighting of text, no writing in margins. No missing pages. See the seller’s listing for full details and description of any imperfections. See all condition definitionsopens in a new window or tab
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“SOFTCOVER EDITION. WE SHIP DAILY!!!”
ISBN
9780137058426
Subject Area
Computers
Publication Name
iPhone for Programmers : an App-Driven Approach
Item Length
9.1 in
Publisher
Prentice Hall PTR
Subject
Programming / Mobile Devices, Hardware / Mobile Devices, Programming / Macintosh
Series
Deitel Developer Ser.
Publication Year
2009
Type
Textbook
Format
Trade Paperback
Language
English
Item Height
1.2 in
Author
Michael Morgano, Eric Kern, Paul J. Deitel, Abbey Deitel, Harvey M. Deitel
Item Width
7.1 in
Item Weight
30 Oz
Number of Pages
456 Pages

About this product

Product Information

The professional programmer's DEITEL® guide to iPhone app development using iPhone SDK 3.x, Xcode®, Objective-C® and Cocoa® More than 1.5 billion iPhone apps were downloaded from Apple's App Store in just one year! This book gives you everything you'll need to start developing great iPhone apps quickly and-once you've joined Apple's fee-based iPhone Developer Program-to get them up and running on the App Store. The book uses an app-driven approach-each new technology is discussed in the context of 14 fully tested iPhone apps (7700 lines of code), complete with syntax shading, code walkthroughs and sample outputs. Apps you'll develop include: Welcome Spot-On Game Route Tracker Tip Calculator Cannon Game Slideshow Favorite Twitter® Searches Painter Voice Recorder Flag Quiz Game Address Book Twitter® Discount Airfares By Chapter 3 you'll be building apps using Xcode®, Cocoa® and Interface Builder. You'll learn object-oriented programming in Objective-C® and build apps using the latest iPhone 3.x technologies including the Game Kit, iPod library access and more. iPhone for Programmers include practical, example-rich coverage of: · iPhone SDK 3.x, XCode®, Interface Builder · Object-Oriented Programming in Objective-C® and Cocoa® · Collections, GUI, Event Handling · Controllers, Application Templates · UIView, Multi-Touch(tm) · Core Audio, Core Animation, NSTimer · Tables, UINavigationController · Map Kit, Core Location, GPS, Compass · Photos, iPod Library Access · Serialization

Product Identifiers

Publisher
Prentice Hall PTR
ISBN-10
013705842x
ISBN-13
9780137058426
eBay Product ID (ePID)
6038311352

Product Key Features

Author
Michael Morgano, Eric Kern, Paul J. Deitel, Abbey Deitel, Harvey M. Deitel
Publication Name
iPhone for Programmers : an App-Driven Approach
Format
Trade Paperback
Language
English
Subject
Programming / Mobile Devices, Hardware / Mobile Devices, Programming / Macintosh
Series
Deitel Developer Ser.
Publication Year
2009
Type
Textbook
Subject Area
Computers
Number of Pages
456 Pages

Dimensions

Item Length
9.1 in
Item Height
1.2 in
Item Width
7.1 in
Item Weight
30 Oz

Additional Product Features

Lc Classification Number
Qa76.8
Reviews
Pre-publication Reviewer Testimonials "I wish I'd had this book in my hands when I started developing on the iPhone. What took me a lot of time and many mistakes to learn is beautifully explained in a clear, concise style that will take you from zero to publishing your first app in no time." Marcantonio Magnarapa, Research & Development on Mobile Platforms, Ogilvy Interactive "Covers a wide variety of iPhone programming topics, including advanced features like Core Location, video playback and asynchronous network communication. It provides badly needed advice on how to use XCode, how to submit your app to the App Store, how to set your price, and how to deal with many other non-programming issues that surround iPhone development. It gives a quick start to iPhone programming, showing how to build 14 complete iPhone apps, several of which provide day-to-day usability. For each app, the book briefly describes the purpose of the app, the Objective-C and Cocoa technologies used to build it, and a detailed line-by-line walkthrough of the app's source code. All of the source code and project files are available for download so that you can compile and test-drive each of the apps as you read along. I really like the way that the reader is introduced to the completed app for each chapter up front, providing a framework for the discussion of how to build it. This book fits the bill for any programmer interested in taking up iPhone development." Zach Saul, Founder, Retronyms, and co-creator of Recorder one of the top 10 selling iPhone apps for 2008 "At last an iPhone development book for the serious professional. Provides solid, real world applications, many of which would not look out of place in the App Store itself. The book's excellent writing takes the user on a line-by-line analysis of the complexities of SDK 3.x programming. This text will never be far from the professional programmer's side and provides so much more than a regurgitation of existing reference documentation. One of the best books on the subject and a must-have for any developer's bookcase. This really is turning into the definitive iPhone book." Rik Watson, Senior Software Engineer, Lockheed Martin, Pre-publication Reviewer Testimonials "I wish I'd had this book in my hands when I started developing on the iPhone. What took me a lot of time and many mistakes to learn is beautifully explained in a clear, concise style that will take you from zero to publishing your first app in no time." --Marcantonio Magnarapa, Research & Development on Mobile Platforms, Ogilvy Interactive "Covers a wide variety of iPhone programming topics, including advanced features like Core Location, video playback and asynchronous network communication. It provides badly needed advice on how to use XCode, how to submit your app to the App Store, how to set your price, and how to deal with many other non-programming issues that surround iPhone development. It gives a quick start to iPhone programming, showing how to build 14 complete iPhone apps, several of which provide day-to-day usability. For each app, the book briefly describes the purpose of the app, the Objective-C and Cocoa technologies used to build it, and a detailed line-by-line walkthrough of the app's source code. All of the source code and project files are available for download so that you can compile and test-drive each of the apps as you read along. I really like the way that the reader is introduced to the completed app for each chapter up front, providing a framework for the discussion of how to build it. This book fits the bill for any programmer interested in taking up iPhone development." --Zach Saul, Founder, Retronyms , and co-creator of Recorder--one of the top 10 selling iPhone apps for 2008 "At last an iPhone development book for the serious professional. Provides solid, real world applications, many of which would not look out of place in the App Store itself. The book's excellent writing takes the user on a line-by-line analysis of the complexities of SDK 3.x programming. This text will never be far from the professional programmer's side and provides so much more than a regurgitation of existing reference documentation. One of the best books on the subject and a must-have for any developer's bookcase. This really is turning into the definitive iPhone book." --Rik Watson, Senior Software Engineer, Lockheed Martin, Pre-publication Reviewer Testimonials “I wish I’d had this book in my hands when I started developing on the iPhone. What took me a lot of time and many mistakes to learn is beautifully explained in a clear, concise style that will take you from zero to publishing your first app in no time.� -Marcantonio Magnarapa, Research & Development on Mobile Platforms, Ogilvy Interactive “Covers a wide variety of iPhone programming topics, including advanced features like Core Location, video playback and asynchronous network communication. It provides badly needed advice on how to use XCode, how to submit your app to the App Store, how to set your price, and how to deal with many other non-programming issues that surround iPhone development. It gives a quick start to iPhone programming, showing how to build 14 complete iPhone apps, several of which provide day-to-day usability. For each app, the book briefly describes the purpose of the app, the Objective-C and Cocoa technologies used to build it, and a detailed line-by-line walkthrough of the app’s source code. All of the source code and project files are available for download so that you can compile and test-drive each of the apps as you read along. I really like the way that the reader is introduced to the completed app for each chapter up front, providing a framework for the discussion of how to build it. This book fits the bill for any programmer interested in taking up iPhone development.� -Zach Saul, Founder, Retronyms , and co-creator of Recorder-one of the top 10 selling iPhone apps for 2008 “At last an iPhone development book for the serious professional. Provides solid, real world applications, many of which would not look out of place in the App Store itself. The book’s excellent writing takes the user on a line-by-line analysis of the complexities of SDK 3.x programming. This text will never be far from the professional programmer’s side and provides so much more than a regurgitation of existing reference documentation. One of the best books on the subject and a must-have for any developer’s bookcase. This really is turning into the definitive iPhone book.“ -Rik Watson, Senior Software Engineer, Lockheed Martin, Pre-publication Reviewer Testimonials "I wish I'd had this book in my hands when I started developing on the iPhone. What took me a lot of time and many mistakes to learn is beautifully explained in a clear, concise style that will take you from zero to publishing your first app in no time." -Marcantonio Magnarapa, Research & Development on Mobile Platforms, Ogilvy Interactive "Covers a wide variety of iPhone programming topics, including advanced features like Core Location, video playback and asynchronous network communication. It provides badly needed advice on how to use XCode, how to submit your app to the App Store, how to set your price, and how to deal with many other non-programming issues that surround iPhone development. It gives a quick start to iPhone programming, showing how to build 14 complete iPhone apps, several of which provide day-to-day usability. For each app, the book briefly describes the purpose of the app, the Objective-C and Cocoa technologies used to build it, and a detailed line-by-line walkthrough of the app's source code. All of the source code and project files are available for download so that you can compile and test-drive each of the apps as you read along. I really like the way that the reader is introduced to the completed app for each chapter up front, providing a framework for the discussion of how to build it. This book fits the bill for any programmer interested in taking up iPhone development." -Zach Saul, Founder, Retronyms , and co-creator of Recorder-one of the top 10 selling iPhone apps for 2008 "At last an iPhone development book for the serious professional. Provides solid, real world applications, many of which would not look out of place in the App Store itself. The book's excellent writing takes the user on a line-by-line analysis of the complexities of SDK 3.x programming. This text will never be far from the professional programmer's side and provides so much more than a regurgitation of existing reference documentation. One of the best books on the subject and a must-have for any developer's bookcase. This really is turning into the definitive iPhone book." -Rik Watson, Senior Software Engineer, Lockheed Martin
Copyright Date
2010
Target Audience
Scholarly & Professional
Dewey Decimal
005.26
Dewey Edition
22
Illustrated
Yes

Item description from the seller

MEADECO MEDIA

MEADECO MEDIA

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