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A HISTORY OF VIDEO GAMES IN 64 OBJECTS, WORLD VIDEO GAME HALL OF FAME, 2018, HB!
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Condition:
“CONDITION OF THE ITEM IS VERY FINE WITH MINIMAL WEAR AND CREASE ON RIGHT BOTTOM CORNER!”
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Located in: Bowling Green, Kentucky, United States
Delivery:
Estimated between Tue, 25 Jun and Thu, 27 Jun to 43230
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eBay item number:195344491364
Item specifics
- Condition
- Like new
- Seller notes
- “CONDITION OF THE ITEM IS VERY FINE WITH MINIMAL WEAR AND CREASE ON RIGHT BOTTOM CORNER!”
- Original Language
- French
- ISBN
- 9780062838698
- EAN
- 9780062838698
- Book Title
- History of Video Games in 64 Objects
- Publisher
- HarperCollins
- Item Length
- 9.4 in
- Publication Year
- 2018
- Format
- Hardcover
- Language
- English
- Illustrator
- Yes
- Item Height
- 1.1 in
- Genre
- Technology & Engineering, Games & Activities, Education
- Topic
- Computers & Technology, Telecommunications, Video & Electronic
- Item Weight
- 38.2 Oz
- Item Width
- 7.1 in
- Number of Pages
- 352 Pages
About this product
Product Identifiers
Publisher
HarperCollins
ISBN-10
0062838695
ISBN-13
9780062838698
eBay Product ID (ePID)
239652382
Product Key Features
Book Title
History of Video Games in 64 Objects
Number of Pages
352 Pages
Language
English
Topic
Computers & Technology, Telecommunications, Video & Electronic
Publication Year
2018
Illustrator
Yes
Genre
Technology & Engineering, Games & Activities, Education
Format
Hardcover
Dimensions
Item Height
1.1 in
Item Weight
38.2 Oz
Item Length
9.4 in
Item Width
7.1 in
Additional Product Features
Intended Audience
Trade
LCCN
2017-473803
Dewey Edition
23
Reviews
"Deepening appreciation is what Jon-Paul Dyson and Jeremy Saucier set out to do in their new work with The World Video Game Hall of Fame. A History of Video Games in 64 Objects offers insights into some of gaming's most cherished hallmarks and groundbreaking milestones." -- SYFY Wire "There are beautiful shots of the objects, including the original PC version of Tetris, the entirety of Pong contained on one chip, and even the classic Wii Remote. The best part? Pokémon has two separate entries." -- Culturess "A treasure trove for gamers and pop culture fans." -- Fanbolt "A History of Video Games in 64 Objects has officially wowed me. I'll be telling my friends. You should tell yours too." -- The Roarbots, There are beautiful shots of the objects, including the original PC version of Tetris, the entirety of Pong contained on one chip, and even the classic Wii Remote. The best part? Pokémon has two separate entries., A History of Video Games in 64 Objects has officially wowed me. I'll be telling my friends. You should tell yours too., Deepening appreciation is what Jon-Paul Dyson and Jeremy Saucier set out to do in their new work with The World Video Game Hall of Fame. A History of Video Games in 64 Objects offers insights into some of gaming's most cherished hallmarks and groundbreaking milestones.
Dewey Decimal
794.8
Synopsis
Inspired by the groundbreaking A History of the World in 100 Objects , this book draws on the unique collections of The Strong museum in Rochester, New York, to chronicle the evolution of video games, from Pong to first-person shooters, told through the stories of dozens of objects essential to the field's creation and development. Drawing on the World Video Game Hall of Fame's unmatched collection of video game artifacts, this fascinating history offers an expansive look at the development of one of the most popular and influential activities of the modern world: video gaming. Sixty-four unique objects tell the story of the video game from inception to today. Pithy, in-depth essays and photographs examine each object's significance to video game play--what it has contributed to the history of gaming--as well as the greater culture. A History of Video Games in 64 Objects explains how the video game has transformed over time. Inside, you'll find a wide range of intriguing topics, including: The first edition of Dungeons & Dragons--the ancestor of computer role-playing games The Oregon Trail and the development of educational gaming The Atari 2600 and the beginning of the console revolution A World of Warcraft server blade and massively multiplayer online games Minecraft--the backlash against the studio system The rise of women in gaming represented by pioneering American video game designers Carol Shaw and Roberta Williams' game development materials The prototype Skylanders Portal of Power that spawned the Toys-to-Life video game phenomenon and shook up the marketplace And so much more A visual panorama of unforgettable anecdotes and factoids, A History of Video Games in 64 Objects is a treasure trove for gamers and pop culture fans. Let the gaming begin, Inspired by the groundbreaking A History of the World in 100 Objects, this book draws on the unique collections of The Strong museum in Rochester, New York, to chronicle the evolution of video games, from Pong to first-person shooters, told through the stories of dozens of objects essential to the field's creation and development. Drawing on the World Video Game Hall of Fame's unmatched collection of video game artifacts, this fascinating history offers an expansive look at the development of one of the most popular and influential activities of the modern world: video gaming. Sixty-four unique objects tell the story of the video game from inception to today. Pithy, in-depth essays and photographs examine each object's significance to video game play-what it has contributed to the history of gaming-as well as the greater culture. A History of Video Games in 64 Objects explains how the video game has transformed over time. Inside, you'll find a wide range of intriguing topics, including: The first edition of Dungeons & Dragons-the ancestor of computer role-playing games The Oregon Trail and the development of educational gaming The Atari 2600 and the beginning of the console revolution A World of Warcraft server blade and massively multiplayer online games Minecraft-the backlash against the studio system The rise of women in gaming represented by pioneering American video game designers Carol Shaw and Roberta Williams' game development materials The prototype Skylanders Portal of Power that spawned the Toys-to-Life video game phenomenon and shook up the marketplace And so much more! A visual panorama of unforgettable anecdotes and factoids, A History of Video Games in 64 Objects is a treasure trove for gamers and pop culture fans. Let the gaming begin!, Inspired by the groundbreaking A History of the World in 100 Objects, this book draws on the unique collections of The Strong museum in Rochester, New York, to chronicle the evolution of video games, from Pong to first-person shooters, told through the stories of dozens of objects essential to the field's creation and development. Drawing on the World Video Game Hall of Fame's unmatched collection of video game artifacts, this fascinating history offers an expansive look at the development of one of the most popular and influential activities of the modern world: video gaming. Sixty-four unique objects tell the story of the video game from inception to today. Pithy, in-depth essays and photographs examine each object's significance to video game play--what it has contributed to the history of gaming--as well as the greater culture. A History of Video Games in 64 Objects explains how the video game has transformed over time. Inside, you'll find a wide range of intriguing topics, including: The first edition of Dungeons & Dragons--the ancestor of computer role-playing games The Oregon Trail and the development of educational gaming The Atari 2600 and the beginning of the console revolution A World of Warcraft server blade and massively multiplayer online games Minecraft--the backlash against the studio system The rise of women in gaming represented by pioneering American video game designers Carol Shaw and Roberta Williams' game development materials The prototype Skylanders Portal of Power that spawned the Toys-to-Life video game phenomenon and shook up the marketplace And so much more! A visual panorama of unforgettable anecdotes and factoids, A History of Video Games in 64 Objects is a treasure trove for gamers and pop culture fans. Let the gaming begin!
LC Classification Number
GV1469.3.H57 2018
ebay_catalog_id
4
Copyright Date
2018
Item description from the seller
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eBay item number:195344491364
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Postage and handling | To | Service | Delivery*See delivery notes |
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US $7.35 (approx. AU $11.03) | United States | Economy postage (USPS Media MailTM) | Estimated between Tue, 25 Jun and Thu, 27 Jun to 43230 |
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