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Oblivion was my reason for buying an XBOX 360. I loved it's predecessor (The Elder Scrolls III: Morrowind) and I knew that this was going to be a fantastic adventure. In many ways, Oblivion is way better than Morrowind. The graphics are phenominal, and the fact that you can manipulate almost everything that isn't nailed down is cool. Just like in Morrowind, the main quest is long, but it keeps you interested with a great story. There is also TONS of other stuff to do besides the main quest. The new skill-level based abilities are awesome. Depending on your level in a skill, your character (who is supremely customizable) will get special attacks or bonuses. This was an excellent addition to the old Morrowind system. However, there are some things that Morrowind does better than Oblivion. For example, the only ranged weapon in Oblivion is the bow. Morrowind had a huge selection of throwing knives, stars, darts and crossbows. And since we're on the subject of weapons, what happened to spears and halberds? I thought it was rather strange that the sequel has fewer weapons than the older game. Oblivion has tons of spoken dialog, which is great, but they apparently only had four voice actors. That said, the voice acting by those few people was excellent. There are horses in Oblivion, which is great. Unfortunately the new fast travel system makes them somewhat obsolete. They also suffer because you can't attack while mounted, and there are no skills that will increase from riding around everywhere. I would highly recommend this game to anyone who has the time to devote to it. Casual gamers may find it a little too big to handle. I think that if they took the best attributes of both games and combined them, you'd have the best RPG ever. The Real DecoyRead full review
I bought this game because it was considered the biggest game for the XBox 360, right there alongside Gears of War, and I have a soft spot for adventure role playing games (RPGs), which is what Oblivion is. This game for the most part lives up to what everyone says about it. It is very huge. It can be very addictive, and the gameplay can go on and on for days. And the landscape graphics are very nice; those screenshots don't lie. On the downside, I must admit I was left disappointed by a few things. For one, there are some things you must know but will never know unless you buy the strategy guide. There are also some things that seem obvious but aren't really, like the fact that you cannot level up unless you sleep in-game. (I went through a huge part of the game without ever sleeping for the first time.) I was also really creeped out by a few elements like character facial graphics. And if you talk to someone, the camera angle puts them square in the middle and they stare right at you with dead, robotic eyes. There are a few parts of the game where multiple other non-player characters (NPCs) follow you around while you're supposed to be fighting your way through an area, but in non-action moments they are glued to your behind like a cat sniffs a feline's butt. If you turn to look at them and back up they take a synchronized step toward you. True 1970's stereotype robot behavior. I'd expect a lot more in such details from such a huge game considering how much effort went into it. I felt like the colors were very washed out--lots of grays. Plenty of color, but somehow tinted. Flora looks bluish, wood looks metal, sun looks white, horse looks like poop, and blood looks like chocolate, water looks dirty, everything looks gray and dirty. I'm using a new 42" plasma TV with notoriously accurate colors, so it's not me. This color tinting might make the game a little bit "accurate" for its genre, but it makes for less enjoyable gameplay; very different from World of Warcraft where colors are very bright, almost cartoonish, and I think that contributes to that game's success.Read full review
It's an unfair trade, but we can't have it all. Some in the east call it "Yin and Yang". Everyone else calls it "give and take". Unfortunately Oblivion follows both rules regardless. As glorious and magnificent as Oblivion looks and plays, it still has it's faults. For starters the voice work is seriously lacking, badly. All NPCs sound rediculously the same. You'd swear they got just 3 people doing all the voice overs. The "price" as stated before is the glitches and loop holes. A game of this scale is bound to have them, its actually expected and it happens. More often than not, you'll find you can't complete certain quests because of a bad glitch. If you don't do a certain quest just right, you can pigeon-hole yourself into unescapable limbo. Thus forcing you to start all over again from an earlier save. Lesson #1 with this game...SAVE OFTEN! Anyone who's had to do the Vampire Cure quest will know exactly what I'm talking about. Glitches aside, this game brings something awesome to the table. With 100+ hours of standard gameplay, not counting downloadable content. Right out of the box you'll be busy for weeks on end. If you're a casual gamer, months. I love the pure open ended gameplay, real freedom to do what you want when ever you want. Much like GTA3 gave us back in 01'. Only now it's next gen. Want to further the story by traveling to the next town you were directed to? Great, have at it! Don't feel like it? Even better, explore the country-side instead. It's all up to you. Either way, you'll notice how lush, detailed and beautiful the landscape is. Everything from the trees to rocks look insane. Than there are the native people and animals. They live everywhere. Often times you'll encounter grazing deer or bear, which you can hunt...yep, you can use their meat and hide. Other times you'll encounter bandits who'll want to bully you into paying a toll to cross a bridge or road they hang out at. You can pay it and move on peacefully or fight it out to save some gold. It's up to you! It's little things like this that separate this game from the others. Nicely implemented. Nearly everything can be manipulated in the Oblivion Universe. Want to steal something off a shelf in a shop, take coins from an NPC's pocket?...go ahead, just don't get caught! Pick some flowers to make some medicine? Welcome to the world of Alchemy! Scavenge a fallen enemies personal effects, loot a bandits camp? It can be done! Again, that's the beauty of this game. Nearly anything can be done. All that aside, we can't forget about leveling up as a character. Through out the game you'll encounter guilds and Quests that will help you grow as a character. Take on a guild quest and level up in that guild skill. That simple. It'll be harder to change up your skills as you progress, but it can be done. Start out as a strong Melee character? Not a big deal, you can still do magic, but it'll come at a cost. You'll have to work twice as hard, but it can still be done. What ever you decide early on with your character, I suggest you stick with it, but you won't be forced into it. Oblivion is probably the most fantastic RPG you'll play to date. There is no equal at this time, not even Final Fantasy can touch this when it comes to things to do. You won't get the amazing cinematic cut scenes like FF, but Oblivion makes up for it with huge content. I've already logged 118 hours and I'm barely into the Main Quest.Read full review
The game is gigantic. The world is larger than one could travel, and very impressive- the game remedies the travel times by allowing you to 'skip' to certain cities. The graphics are beautiful, but aren't quite what one would expect from an Xbox 360. The character models seem slightly primitive, especially when jumping, where it seems the character goes stiff and just lifts off the ground. By repeatedly pressing the jump button, one can avoid moving at all when traveling. Sword combat is straightforward: You press a button, the character swings a sword. The graphics echo this simplicity: Your arm will be waving back and forth in a dull flailing motion. Other than the small issues, though, the game is immersive and has complete freedom of choices. Be a thief and rid the rich of their excess, or be the mage and wield the immense powers of magic..k? to your benefit.Read full review
This game, like Morrowind before, is very open ended and gives you several different ways to go about getting to the end. The graphics are amazing, the gameplay is thrilling, and the storyline is compelling. The few problems I have stem from problems with stealing. If there is no one to see me steal something, then the guards should not know I have stolen something?? Right?!?! I hate accidentally picking up a stolen item, only to get arrested when I walk out the door. This game will provide hours of fun and has a high replay value.