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Unreal Engine 4 Virtual Reality Projects: Build immersive, real-world VR applica

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Last updated on 06 Jan, 2025 10:17:44 AEDSTView all revisionsView all revisions

Item specifics

Condition
Good: A book that has been read but is in good condition. Very minimal damage to the cover including ...
ISBN
9781789132878

About this product

Product Identifiers

Publisher
Packt Publishing, The Limited
ISBN-10
1789132878
ISBN-13
9781789132878
eBay Product ID (ePID)
20038398629

Product Key Features

Number of Pages
632 Pages
Language
English
Publication Name
Unreal Engine 4 Virtual Reality Projects : Build Immersive, Real-World VR Applications Using UE4, C++, and Unreal Blueprints
Subject
Programming / Games, Programming Languages / C++, Virtual Worlds
Publication Year
2019
Type
Textbook
Subject Area
Computers
Author
Kevin Mack, Robert Ruud
Format
Trade Paperback

Dimensions

Item Length
3.6 in
Item Width
3 in

Additional Product Features

Intended Audience
Trade
Table Of Content
Table of Contents Thinking in VR Setting up your Development Environment Hello World: Your First VR Project Getting Around the Virtual World Interacting with the Virtual World - Part I Interacting with the Virtual World - Part II Creating User Interfaces in VR Building the World and Optimizing for VR Displaying Media in VR Creating a Multiplayer Experience in VR Taking VR Further: Extending Unreal Engine Where to Go from Here A: Useful Mind Hacks B: Research and Further Reading
Synopsis
The key problem with VR development is understanding how to set up a project and running it on your desktop or mobile VR device. With this book, you will not only learn the specifics of virtual reality development in Unreal but also build immersive and fun VR projects that can be experienced on your VR devices., Learn to design and build Virtual Reality experiences, applications, and games in Unreal Engine 4 through a series of practical, hands-on projects that teach you to create controllable avatars, user interfaces, and more. Key Features Learn about effective VR design and develop virtual reality games and applications for every VR platform Build essential features for VR such as player locomotion and interaction, 3D user interfaces, and 360 media players Learn about multiplayer networking and how to extend the engine using plugins and asset packs Book Description Unreal Engine 4 (UE4) is a powerful tool for developing VR games and applications. With its visual scripting language, Blueprint, and built-in support for all major VR headsets, it's a perfect tool for designers, artists, and engineers to realize their visions in VR. This book will guide you step-by-step through a series of projects that teach essential concepts and techniques for VR development in UE4. You will begin by learning how to think about (and design for) VR and then proceed to set up a development environment. A series of practical projects follows, taking you through essential VR concepts. Through these exercises, you'll learn how to set up UE4 projects that run effectively in VR, how to build player locomotion schemes, and how to use hand controllers to interact with the world. You'll then move on to create user interfaces in 3D space, use the editor's VR mode to build environments directly in VR, and profile/optimize worlds you've built. Finally, you'll explore more advanced topics, such as displaying stereo media in VR, networking in Unreal, and using plugins to extend the engine. Throughout, this book focuses on creating a deeper understanding of why the relevant tools and techniques work as they do, so you can use the techniques and concepts learned here as a springboard for further learning and exploration in VR. What you will learn Understand design principles and concepts for building VR applications Set up your development environment with Unreal Blueprints and C++ Create a player character with several locomotion schemes Evaluate and solve performance problems in VR to maintain high frame rates Display mono and stereo videos in VR Extend Unreal Engine's capabilities using various plugins Who this book is for This book is for anyone interested in learning to develop Virtual Reality games and applications using UE4. Developers new to UE4 will benefit from hands-on projects that guide readers through clearly-explained steps, while both new and experienced developers will learn crucial principles and techniques for VR development in UE4.

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