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Warcraft Civilization: Social Science in a Virtual World by William Sims 2010

US $9.98
ApproximatelyAU $15.38
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Condition:
Good
Book is used, but is in good overall condition. See pictures
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Collection:
Postage:
US $6.00 (approx. AU $9.24) USPS Media MailTM.
Located in: Virginia Beach, Virginia, United States
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eBay item number:197290135063

Item specifics

Condition
Good
A book that has been read but is in good condition. Very minimal damage to the cover including scuff marks, but no holes or tears. The dust jacket for hard covers may not be included. Binding has minimal wear. The majority of pages are undamaged with minimal creasing or tearing, minimal pencil underlining of text, no highlighting of text, no writing in margins. No missing pages. See the seller’s listing for full details and description of any imperfections. See all condition definitionsopens in a new window or tab
Seller notes
“Book is used, but is in good overall condition. See pictures”
Signed
No
Book Series
Warcraft
Ex Libris
No
Narrative Type
Nonfiction
Original Language
English
Intended Audience
Young Adults, Adults
Inscribed
No
Edition
Collector's Edition, First Edition
Vintage
No
Personalize
No
Type
Novel
Unit Type
Unit
Era
2010s
Personalized
No
Features
Unabridged
Country/Region of Manufacture
Unknown
Unit Quantity
1
ISBN
9780262013703

About this product

Product Identifiers

Publisher
MIT Press
ISBN-10
0262013703
ISBN-13
9780262013703
eBay Product ID (ePID)
79622693

Product Key Features

Book Title
Warcraft Civilization : Social Science in a Virtual World
Number of Pages
256 Pages
Language
English
Topic
Popular Culture, Video & Electronic, Role Playing & Fantasy, Virtual Worlds
Publication Year
2010
Illustrator
Yes
Genre
Computers, Social Science, Games & Activities
Author
William Sims Bainbridge
Format
Hardcover

Dimensions

Item Height
1 in
Item Weight
22.4 Oz
Item Length
9.1 in
Item Width
7.3 in

Additional Product Features

Intended Audience
Trade
LCCN
2009-021236
TitleLeading
The
Reviews
"World of Warcraftwill eventually be recognized as a signature artistic, technological, and sociological achievement of our time. Bainbridge provides the best analysis to date of the way WoWand similar new media forms, with their millions and millions of users, are reshaping central aspects of our culture: groups, religion, economy, education, and more." -Edward Castronova, Professor of Telecommunications, Indiana University, author of Synthetic Worlds: The Business and Culture of Online Games
Dewey Edition
2
Grade From
College Graduate Student
Dewey Decimal
794.8
Synopsis
An exploration of the popular online role-playing game World of Warcraft as a virtual prototype of the real human future. World of Warcraft is more than a game. There is no ultimate goal, no winning hand, no princess to be rescued. WoW is an immersive virtual world in which characters must cope in a dangerous environment, assume identities, struggle to understand and communicate, learn to use technology, and compete for dwindling resources. Beyond the fantasy and science fiction details, as many have noted, it's not entirely unlike today's world. In The Warcraft Civilization , sociologist William Sims Bainbridge goes further, arguing that WoW can be seen not only as an allegory of today but also as a virtual prototype of tomorrow, of a real human future in which tribe-like groups will engage in combat over declining natural resources, build temporary alliances on the basis of mutual self-interest, and seek a set of values that transcend the need for war. What makes WoW an especially good place to look for insights about Western civilization, Bainbridge says, is that it bridges past and future. It is founded on Western cultural tradition, yet aimed toward the virtual worlds we could create in times to come., An exploration of the popular online role-playing game World of Warcraft as a virtual prototype of the real human future.
LC Classification Number
GV1469.27.B32 2010

Item description from the seller

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