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Maya 6: The Complete Reference by Meade,Tom, Arima,Shinsaku

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eBay item number:204184578426

Item specifics

Condition
Like new: A book that looks new but has been read. Cover has no visible wear, and the dust jacket ...
ISBN
9780072227185
Subject Area
Computers
Publication Name
Maya 6: the Complete Référence
Publisher
McGraw-Hill Osborne
Item Length
9.1 in
Subject
Internet / General, General, Desktop Applications / Design & Graphics
Publication Year
2004
Series
Osborne Complete Référence Ser.: the Complete Référence Ser.
Type
Textbook
Format
Trade Paperback
Language
English
Item Height
1.3 in
Author
Shinsaku Arima, Tom Meade
Item Weight
48 Oz
Item Width
7.3 in
Number of Pages
672 Pages

About this product

Product Information

Learn From the Maya Experts Who Create Special Effects for Today's Blockbuster Movies Discover how to use Maya to produce brilliant, believable content for film and TV, video games, Web design, and print. Maya instructors and special effects gurus Meade and Arima will show you everything you need to know to master Maya. Learn the entire production pipeline from easy-to-follow tutorials that will help you master modeling, texturing, animation, rendering, post-production, and much more. Quickly understand core concepts of 3D production, and navigate the Maya interface Create movement with path, nonlinear, or procedural animation, and use dynamics to run simulations of natural phenomena to create animation Add realism with texturing, lighting, and rendering Build controls to help you easily maneuver skeletons Model hard surfaces and organic forms with NURBS, polygons, and subdivision surfaces Apply post-production compositing applications such as After Effects, Combustion, and Shake CD-ROM includes usable sample files that enhance the book's tutorials Tom Meade is a full-time Maya Instructor at The Academy of Art University in San Francisco. He has created 3D illustrations for Wired magazine and worked on numerous interactive CD-ROM games. For the past three years Meade has worked at 3D/FX training firm dvGarage, building video-based training products for the 3D market. Shinsaku Arima is a Maya instructor and Visual FX artist. As a Trainer and Technical Director with ESC Entertainment, he did FX work on The Matrix: Revolutions. As FX Technical Director at The Orphanage, he has worked on The Day After Tomorrow and Sky Captain and the World of Tomorrow. Alex Lindsay has worked in computer graphics for nearly 20 years. He did FX work on Star Wars: Episode I (at JAK Films and Industrial Light and Magic). Currently he is the Chief Architect of the Pixel Corps, a guild of media artists.

Product Identifiers

Publisher
McGraw-Hill Osborne
ISBN-10
0072227184
ISBN-13
9780072227185
eBay Product ID (ePID)
5920387

Product Key Features

Number of Pages
672 Pages
Language
English
Publication Name
Maya 6: the Complete Référence
Publication Year
2004
Subject
Internet / General, General, Desktop Applications / Design & Graphics
Type
Textbook
Subject Area
Computers
Author
Shinsaku Arima, Tom Meade
Series
Osborne Complete Référence Ser.: the Complete Référence Ser.
Format
Trade Paperback

Dimensions

Item Height
1.3 in
Item Weight
48 Oz
Item Length
9.1 in
Item Width
7.3 in

Additional Product Features

LCCN
2006-285964
Dewey Edition
22
Target Audience
Scholarly & Professional
Illustrated
Yes
Dewey Decimal
006.6/96
Lc Classification Number
Tr897.7
Table of Content
Part I Introduction to Maya 1 Core Concepts 2 The Maya User Interface Part II 3D Modeling 3 Basic NURBS Modeling 4 Advanced NURBS Modeling 5 Polygon Modeling 6 Organic Modeling Part III Animation 7 Animation Basics 8 Deformers 9 Character Setup: Joints, Connections, and Kinematics 10 Character Setup: Character Controls 11 Character Setup: Binding Skin 12 Character Animation Part IV Texturing, Lighting, and Rendering 13 Texturing and Lighting Basics 14 Texturing in Practice 15 Painting in Maya 16 Rendering Part V Particles, Emitters, and Fields 17 Particles and Fields 18 Advanced Particle Systems and Effects 19 Rigid and Soft Body Dynamics Part VI Post-Production 20 Rendering for Post-Production 21 Compositing in Post-Production Appendix MEL Scripting
Copyright Date
2004

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