It's a pretty good book. I'm not a huge fan of all of the additional rules but it's an interesting read none the less. Only purchase if you really want to expand your rulebook collection or if you consistantly play a cleric or paladin.
Want to supe-up your paladin or cleric? This book will do it. It may break the character in fact. Wizards of the Coast may have been a little too generous with the feats in this one. The spells and obligatory discussion of faiths in the game are ok. All in all, this one is one of the better ones.
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