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If and when MAG finds a dedicated audience and the casual, blood-crazed floating audience drifts away, it should blossom into something tactical and smart, those 128-player teams creating a militarised war that nothing else on console can come close to. That's the game it wants to be, and the game it deserves to be. Alas, it may have shot itself in the foot with the epic headcount: even in the early, 64-player modes it's going to be daunting and punishing for newcomers. A fiddly HUD that makes getting a bead on squad- (as opposed to faction-) mates and objectives far less obvious than it should be doesn't help there – without a good, talkative commander, relative newcomers are going to flail around desperately. Despite those buttoned-down starting modes, without any single-player content to practice on there's a serious barrier to entry for casual shooter players. Like Warhawk and Quake Wars: Enemy Territory before it, it may well flounder as a result, regardless of its beefy merits. But it works. It really does. 6.0 Presentation No-frills, straight-to-the action has its merits when your trigger finger’s all itchy, but more character would go a long way. Big battles are a great sight, but everything else is so perfunctory. 8.0 Graphics It’s, y’know, fine. Unexceptional, but never embarrassing. Individual characters look a few years old, but that’s a necessary and forgivable side-effect of how many chaps it has to pack in. 7.0 Sound Again, it’s not big on character. Expect standard-issue military grunts and menu music, but little else. Some guns don’t feel as meaty as you’d hope either. 7.5 Gameplay The core mechanics – taken wholesale from other big-map team shooters – are strong, but the dated HUD and over-prevalance of lone-wolves risks it becoming far more drearily ordinary than it is. 7.5 Lasting Appeal Depends on whether you truly identify with one of the factions. Otherwise, the bland anonymity of it all means that brain-itch to continually climb the level ladder will wear off fast. 7.6 Good Full Review by IGN http://xbox360.ign.com Reported by eBay Platinum Powerseller eBay ID:mariio128 eBay Store:Mariio128 Gamemate This game is available for sale in my ebay store: http://mariio128.com http://stores.ebay.com/Mariio128-GamemateRead full review
Well first of all it's massive. You can have up to 256 players on the same battlefield at the same time. The cool part about this game is that you work in squads so a headset is a must if your down with online shooters. ex. Call of Duty, Battlefield, SOCOM, etc.. The difference with this one is that you once you start you get to pick from 3 different factions. SVER, Valor, & Raven. All factions are about equal in power but they also have small differences aside from their looks. Another great difference of the game is that the game rewards you for working with and in a squad. If you follow your team leader they will give you a squad bonus. ex. extra XP, more HP, faster shooting. etc. And as you go up in the ranks you can become platoon leader and then finally be the OIC (Officer in Charge) then you will be commanding all the platoons and squads in the game, on your side. That means you could be commanding 128 people at the same time. WOW. It's fun, it's easy, and it's not too difficult to pick up and learn and play with some friends, new or old.Read full review
When you first hear that MAG supports 256-player online matches, you may be inclined to picture hordes of soldiers swarming on top of one another and filling the air with thousands of bullets. The reality is that skirmishes play out on a much smaller scale, yet MAG still boasts some of the busiest battlefields in the genre. On the objective-rich maps, defeating the enemy squads arrayed against you demands individual skill and team coordination. Powerful rewards and intriguing command abilities await determined soldiers, making the tight combat all the more satisfying. There are some rough edges to contend with, however, including technical problems and a creeping sense of repetition. Yet though MAG is sometimes frustrating, it is more often engaging and occasionally thrilling. The sharp combat and exciting command roles make MAG a great destination for soldiers of fortune. Stopping the enemy's vehicular advances is a great way to help hold the line. * Comment on this video * Watch this video in High Def Jumping into MAG requires you to choose a faction. Three private military companies--S.V.E.R., Raven, and Valor--are engaged in a so-called Shadow War for military contracts, attacking each other's facilities in order to gain an edge. If a faction has enough success in a given match type, it earns a contract that gives its players a slight bonus every time they play that match type. These bonuses are fairly minimal (+5% experience points, for example) and don't tip the scales too much, serving more as an indicator of faction status than a tangible goal to strive for. Each faction has a different appearance, different guns, and a different attitude, and you make your choice based on a brief recruiting video. This isn't much to go on, but they all have similar arsenals and the same skill progression trees, so they are essentially interchangeable. That doesn't mean you can change factions, however. After enlisting, you are stuck with the faction you chose unless you delete your character or reach level 60, at which point you can start a new career. This persistence builds faction loyalty and increases the likelihood that you'll see familiar teammates. You also get very familiar with the maps because they are faction-specific; you always defend your own turf and attack your enemies' territories. This consistency has obvious benefits, and though there are only ten maps, most of them have multiple fronts. The biggest maps have four such fronts, each of which has a different layout and presents its own challenges. Even with this variety, you can reach a point where you start feel like you've seen it all before. Fortunately, the maps are very well designed, and there is so much going on in each battle that this feeling doesn't become a problem. There are four match types in MAG, though only two are available to you early on. Suppression is team deathmatch within your own faction. Sabotage introduces the concept of taking and holding objectives, challenging attackers to capture two points in order to unlock (and subsequently destroy) the third point. These 64-player matches are very straightforward and provide a good point of entry into the game. You can certainly find some hotly contested matches as players hone their weapon skills, but these modes ultimately lack the dynamic intensity of MAG's larger-scale battles. When you need to clear the way for bunker demolition, your shotgun is a powerful ally.Read full review
-PROS:I enjoy the teamwork very much. I dont really know how this game provides a sense of loyalty to one of the 3 factions it has to offer, but it does a good job. -CONS: The game is pretty good for a new "franchise", but it is not worth its $60 price tag. There are definately some major balancing issues, but I think everything would work fine if the team was working together (healing allies etc...). Other Shtuff... -One request I would have is to have more global rewards for winning a battle in the Shadow War. This would give even more motivation for accomplishing objectives instead of xp "greed". I guess this is unnecessary though because I have seen people get pretty "upset" about loosing. -If the balancing between factions was resolved I would also wish there were a way to actually gain some strength. You can unlock things by lvling up, but the credit restrictions in your loadout keep you from using those unlocks. Just giving people maybe 100 credits every time they enter veteran mode at lvl 60 would help. (with a limit of maybe 5 or 10 times) Overall I would give this game 3 1/2 stars for being a fun game that could use a few improvements.Read full review
Once you get to the front line, it gets very chaotic. There are a lot of downloads for this game already. All in all, it's not a bad game. Doesn't quite match up to Halo versions, but the amount of people are nice. All of the trigger buttons control weapons. It takes a little getting used to if you've play COD games, the controls are just different enough to get you killed while you're switching between repair items & guns & crouching. Graphics are good on this game for having so many people. You do have to level up quite a bit before you can actually participate in a 256 player game. Most suppression & sabotage games are for 64 players. Accumulation of experience points & skills points is very slow going at the beginning. It's about time PS3 came out with a game to pit against XBox's Halo. Although Halo weapons are more fun. I don't believe that this game is multi-player on a single console, via LAN or PS Network only. I think COD:MW2 is actually better, unless you're really into online gaming.Read full review
This is no doubt one of the best FPS on the PS3. With over 256 players at any given moment in the game, there is absolutely no slowdown in frame rate. The action is fierce and no-stop. Communication is a must if you play "Sabotage" and other team objectives. This is MAG's first iteration which I believe hit a solid triple to use Baseball lingo. Like I said, it's a very fast paced game; considering it's on the PS3 that didn't use to be the case with online games. What I didn't like about the game was playing against other players who have put in over 100 hours into the game and have reached level 55 or higher. These guys have already topped out their weapons so they can kill you easy. You have to put in at least 20 hours and reach level 10 to progress in the game. Again, you must put in many hours to be promoted. If not, you will just be another "statistic" for someone elses killing percentage, lol. Otherwise, I truly recommend this game to all.Read full review
Roommate from the east coast told us about the huge battles this game has so I found it on Ebay for a good deal. This first person shooter has 3 different teams you can be on: VALOR-army crazy cats heard they have the best weapons, RAVEN- top-notch European special opps, guess we have the most variety and then SVER- raggedy Revolutionists, but always put up a fight with the most damaging duct-tapped weapons. MAG like any game def takes some getting used to, lots of upgrades and once you get into the 40-50 skill level there are some really good upgrades and you'll get to know your way around. Love the options of play, earning extra points as a medic when healing your teammates.. But beware of the east coast kids up all night who don't go to bed till 10am ENJOY!!
MAG (or Massive Action Game, however you like to say it) is a pretty fun first-person Massive Multiplayer Game. There are pros and cons to the amounts of players on a battlefield. On the good side, you won't miss any action and there are always people playing. On the negative, sometimes it feels like there are guys EVERYWHERE and regardless of what your skill levels are, you're going to get picked off. This is kind of good, too, because it somewhat balances the playing field (though you might argue it feels teetered at times). The way you purchase new weapons/skills is interesting, with skill/item points to purchase weapons, accessories, and skills. The downside to this is it feels like it will take foooorever for you to get the ideal weapon/skill set for you personally, but at least you'll be used to the weapons you are given to begin with, should you feel the need to go back? All-in-all, I'm still having fun with this game. I would have probably suggested a cover system (like a cross between R6V2 and Killzone 2, but sticking in FPS mode), but considering how massive this game is, it probably wouldn't make that much of a difference.Read full review
MAG may seem like a generic FPS, but the company who created is no stranger to the shooter genre. Although Zipper is known for the SOCOM series and 3rd person view I believe they did a pretty good job on their first FPS title. No other company has ever made a 256 player FPS for the console. And Zipper has experience with ground breaking features. The first SOCOM game had voice recognition. Coming from I person who has played video games since the Atari 2600 I would give this game a 7/10. It's not perfect but with updates and patches, along with player feedback it can improve. If you're like me and enjoy playing with a clan who knows how to play together than this game should be right up your alley. For those looking for something a little less like MW2, at least try to rent MAG.
Basically I bought it because I like First Person Shooter games. I saw some videos on you tube and liked the graphics and gameplay. The annoucements about this game tells the possibility of 256 players simultaniously. It's true! But it is only in 1 game mode, the most complex one. Also its hard to tell the difference beteween a 256 players game to a regular 64 players game, the maps contains a lot of obstacles so its hard to se more then 20 players at the same time. And the objectives are dived by squads, so you need to do what your squad leader tells you to do. You earn the double of the points if you shot someone into the objective area for example. It's a good thing in the game cause the players in your squad will be "forced" to be with you, differently of the other games. But it's a good game. The graphics are very good and you learn the the ways to play quickly.Read full review