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About this product
Product Identifiers
PublisherSAMS
ISBN-100672318350
ISBN-139780672318351
eBay Product ID (ePID)2465754
Product Key Features
Number of Pages1728 Pages
Publication NameTricks of the 3d Game Programming Gurus : Fundamentals of 2D and 3d
LanguageEnglish
Publication Year2003
SubjectProgramming / Games, Computer Graphics
TypeTextbook
Subject AreaComputers
AuthorAndre Lamothe
FormatCD-ROM / Trade Paperback
Dimensions
Item Height2.4 in
Item Weight89.7 Oz
Item Length9.1 in
Item Width7.4 in
Additional Product Features
Intended AudienceTrade
LCCN99-067392
Dewey Edition22
IllustratedYes
Dewey Decimal794.8/1526
SynopsisToday is the greatest time in history to be in the game business. We now have the technology to create games that look real! Sony's Playstation II, XBOX, and Game Cube are cool! But, all this technology isn't easy or trivial to understand - it takes really hard work and lots of Red Bull. The difficulty level of game programming has definitely been cranked up these days in relation to the skill set needed to make games. Andre LaMothe's follow-up book to Tricks of the Windows Game Programming Gurus is the one to read for the latest in 3D game programming. When readers are finished with Tricks of the 3D Game Programming Gurus-Advanced 3D Graphics and Rasterization , they will be able to create a full 3D texture-mapped, lit video game for the PC with a software rasterizer they can write themselves. Moreover, they will understand the underlying principles of 3D graphics and be able to better understand and utilize 3D hardware today and in the future., Focusing on 3D game programming, this book provides advance coverage for the intermediate and advanced game programmer. We now have the technology to create games that look real, but, all this technology isn't easy or trivial to understand. This book will give readers the knowledge to create a full 3D, texture-mapped, lit video game for the PC with a software rasterizer they can write themselves. They could also understand the underlying principles of 3D graphics and be able to better understand and utilize 3D hardware today and in the future., Today is the greatest time in history to be in the game business. We now have the technology to create games that look real! Sony's Playstation II, XBOX, and Game Cube are cool! But, all this technology isn't easy or trivial to understand - it takes really hard work and lots of Red Bull. The difficulty level of game programming has definitely been cranked up these days in relation to the skill set needed to make games. Andre LaMothe's follow-up book to Tricks of the Windows Game Programming Gurus is the one to read for the latest in 3D game programming. When readers are finished with Tricks of the 3D Game Programming Gurus-Advanced 3D Graphics and Rasterization, they will be able to create a full 3D texture-mapped, lit video game for the PC with a software rasterizer they can write themselves. Moreover, they will understand the underlying principles of 3D graphics and be able to better understand and utilize 3D hardware today and in the future.