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The game works really well on my gameboy it came safe on the mail no damage or everything. Thank you so much the price was worth it
Verified purchase: Yes | Condition: Pre-owned
Well Castlevania adventure. What can I say. It's bad. The first two stages are pretty decent. But then after that it's like watching the three stooges when they got that pitiful and awful replacement for curly. I think it was Joe Stooge. For the most part the graphics are ok. They pass. The music is pretty good. I like the fact that the game doesn't have the level select at the beginning of the game like Castlevania 2 Belmont's Revenge. It seems like Konami couldn't quite iron out making a very good Castlevania game on the Gameboy. They were close. Well the flaws in this Castlevania are worse than the flaws of Castlevania 2 Belmont's Revenge. I feel like this game could have excelled if it was called something like Fright Night, based on the movie Fright Night. I definitely like the first two stages, keep them. Get rid of the third stage. Or maybe keep it as an after you beat the game bonus stage. And the fourth stage, uh I don't know. I haven't made it that far yet. Definitely the game we get feels like Hostel. Hostel in video game form. I am not going to complain about how slow Simon Belmont walks in the game but the controls have some issues. Sometimes Simon Belmont goes into what I call Peter Pan mode, where he tries to hit a flying enemy (or projectile) and instead it hits him, and then you defy gravity. And then at that same moment another thing hits you and you are basically suspended up in the air -- in Peter Pan mode. You definitely can't do anything about it. Sometimes it can be quite comical to watch. Kind of like the way the terminator, Arnold Schwartzenegger jumps in the stupid game Terminator 2 for the Super Nintendo. You wonder when you play the game if this is the effect that the programmers wanted? To be comical? The biggest letdown of Castlevania Adventure for the Gameboy is that you have to memorize glitchy areas. I feel like this could have been a good game but maybe if they called it something else. And if they developed it more. This should not have been billed as a castlevania game. Is it playable? Yes. Is Bart Vs. the Space Mutants playable. Yes again. But which would you rather play. Good questions.Read full review
Verified purchase: Yes | Condition: Pre-owned
This is probably the worst game in the series, but that's mostly due to how horrible the code is (as well as some other limitations, like the lack of subweapons and whip downgrades) But despite that I still think this game had some neat level design ideas, such as Stage 3's clock tower. So despite its issues I think it's worth adding to your collection due to how cheap the game is, just... keep your expectations low.
Verified purchase: Yes | Condition: Pre-owned
When I was able to get ahold of a rather old, Game Boy-based Castlevania title, I didn't know exactly what to expect. Well, that's not entirely true, as I'd been rather keen on "Legends" since I'd gotten it and knew to an extent how the Game Boy Castlevania beast operates. But I had no idea what I was getting into... Much like "Legends", "Castlevania: The Adventure" isn't very long and is a bit long in the tooth in terms of gameplay, but at its core it's a pure Castlevania game through and through; dark, brooding atmospheres within the levels, mythological monsters to slay, and much whip-lashing action. But what differentiates this from other, more well-to-do 'vania titles is, as the title suggests, the unintentional challenge provided by the VERY slow scrolling speed, losing lack of sub-weapons, and broken level designs that do their best to aggravate and intimidate. I'm sure many of these problems could have been rectified by an increase in character speed (I still don't know why Christopher moves so slow! Mario was dartin' around left and right in "Mario Land!", for cripes sake...), and its overall game size is rather small in its mere 4 levels, but as it stands this can be considered a strange little journey down memory lane through pre-8-bit, black and white platforming mayhem.Read full review
And so the Belmonts are introduced to their greatest foe... mobility. As the first portable iteration of the famous series, one would imagine as much of the original franchise would carry over as possible, but the limits of the system, and a short production/testing period leaves us with one of the more infuriating and generally unfair games in the Demon Castle series. While Konami would use their wits and experience on it's superior sequel, this first run of the game engine is thoroughly taxed and definitely not built for player intuition. Level design is bland or otherwise blatantly cruel, with more agile enemies placed similarly. The music is somewhat derivative, but never actually bad or dull. The mechanics are there, but the droll pacing, lengthy stages, and unfair odds outside of bosses drag the experience down for those who manage to make it through the entire ordeal without continues to aid them - another remedy that Belmont's Revenge handles well. Certainly important from a Castlevania perspective, but lacking all around, the game is a testing of your most pronounced ability to suffer indignantly through the slowest and most difficult foray yet into Demon Castle Dracula.Read full review