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Beginning C++ Through Game Programming by Dawson, Michael

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Item specifics

Condition
Like new: A book that looks new but has been read. Cover has no visible wear, and the dust jacket ...
Binding
Paperback
Product Group
Book
Weight
1 lbs
IsTextBook
Yes
ISBN
9781435457423
Subject Area
Computers
Publication Name
Beginning C++ Through Game Programming
Item Length
9.1 in
Publisher
Course Technology
Subject
Programming / Games, Programming Languages / C++, General
Publication Year
2010
Type
Textbook
Format
Trade Paperback
Language
English
Item Height
1 in
Author
Michael Dawson
Item Width
7.3 in
Item Weight
30.2 Oz
Number of Pages
352 Pages

About this product

Product Information

BEGINNING C++ THROUGH GAME PROGRAMMING, THIRD EDITION approaches learning C++ from the unique and fun perspective of games. Written for the beginning game developer or programmer, the book assumes no previous programming experience and each new skill and concept is taught using simple language and step-by-step instructions. Readers will complete small projects in each chapter to reinforce what they've learned and a final project at the end combines all of the major topics covered in the book. Featuring twenty five percent new material, this third edition covers all the latest technology and advances.

Product Identifiers

Publisher
Course Technology
ISBN-10
1435457420
ISBN-13
9781435457423
eBay Product ID (ePID)
84576929

Product Key Features

Author
Michael Dawson
Publication Name
Beginning C++ Through Game Programming
Format
Trade Paperback
Language
English
Subject
Programming / Games, Programming Languages / C++, General
Publication Year
2010
Type
Textbook
Subject Area
Computers
Number of Pages
352 Pages

Dimensions

Item Length
9.1 in
Item Height
1 in
Item Width
7.3 in
Item Weight
30.2 Oz

Additional Product Features

Edition Number
3
LCCN
2010-928011
Lc Classification Number
Qa76.76.C672
Reviews
1. Types, Variables, and Standard I/O: Lost Fortune.2. Truth, Branching, and the Game Loop: Guess My Number.3. For Loops, Strings, and Arrays: Word Jumble.4. The Standard Template Library: Hangman.5. Functions: Mad-Lib.6. References: Tic-Tac-Toe.7. Pointers: Tic-Tac-Toe 2.0.8. Classes: Critter Caretaker.9. Advanced Classes and Dynamic Memory: Game Lobby.10. Inheritance and Polymorphism: Blackjack.Appendix A: Your First C++.Appendix B: Operator Precedence.Appendix C: Keywords.Appendix D: ASCII Chart.Appendix E: Escape Sequences.Index.
Table of Content
Introduction.1. Types, Variables, and Standard I/O: Lost Fortune.2. Truth, Branching, and the Game Loop.3. For Loops, Strings, and Arrays: Word Jumble.4. The Standard Template Library: Hangman.5. Functions: Mad Lib.6. References: Tic-Tac-Toe.7. Pointers: Tic-Tac-Toe 2.0 .8. Classes: Critter Caretaker.9. Advanced Classes and Dynamic Memory.10. Inheritance and Polymorphism: Blackjack. Appendix A: Creating Your First C++ Program.Appendix B: Operator Precedence.Appendix C: Keywords.Appendix D: ASCII Chart.Appendix E: Escape Sequences.Index.
Copyright Date
2011
Target Audience
Scholarly & Professional
Dewey Decimal
005.13/3
Dewey Edition
22
Illustrated
Yes

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    Verified purchase: YesCondition: Pre-ownedSold by: thrift.books