A good self contained environment for a 3.5 campaign if you want something unconventional and for a groupe that hasn't played it before and wants some surprises in their game. The warforged characters are a bit strong for a 0 LA but they follow the flavor of the world and give a the group new flavor. They add a luck based point system which I don't like that much. It seems too big a variant for people used to a tight 3.5 system. Overall, if you're looking for something different it's a fine purchase.
The Eberron Campaign setting gives indepth accounts of the realm known as Ebeeron. It will introduce in great detail, new races, places, religons and much more. I find this book to be very helpful when reading the novels that are set in Ebeeron or enjoying Dungeons and Dragons Online, which takes place in Stormreach which is discribed in this book. Keith Baker has added great pulp adventure to the core that is Dungeons and Dragons 3.5. This book is filled with great content and is fun to read! Big Ike
The Eberron Campaign Setting is a world of great magic and fell danger. The thing that most sets this campaign setting apart from all others is its tone. It combines traditional fantasy with more gritty pulp action and dark adventure. These elements combine to create a dark world that bristles with magical power at the same time it harbors dire threats. Magic permeates this setting from top to bottom. And magic in an Eberron game is not something reserved for the elite. On the contrary, magic is everywhere, for everyone, from the Continual Flame streetlights found in many cities to the airships of House Lyrander (magical ships that sail among the clouds) and the Lightning Rail of House Orien (magical trains that run along paths of "conductor stones") and the long-distance message service of House Sivis (that runs "message stations" in most larger towns and cities on the continent of Khorvaire to send and receive written or verbal (using Whispering Wind) messages. These 'houses' that I mentioned are the Dragonmarked houses of Khorvaire. (The name Khorvaire applies to both the world and a continent on that world.) Dragonmarks are mystical sigils that appear on the bodies of certain people. Each Dragonmark gives its bearer a specific magical attribute, and the marks run in families, so, for example, those Dwarves of House Kundarak who have a Dragonmark, will generally all have the Mark of Warding. But there are also some different, or corrupt, Dragonmarks. A character can choose to have one of these, too. Why are they called Dragonmarks? This all goes back to the cosmolgy of Eberron -- you see, in the beginning were the three Dragons. The Dragon Above, Siberys, The Dragon Below, Khyber, and The Dragon Between, Eberron. Siberys represents the sky and the twelve moons of Eberron, Kyber represents the vast underworld and all of the caverns and dungeons of the planet, and Eberron represents the surface world. The story is that Siberys and Kyber had a great battle. Khyber was winning, and tore the body of Siberys asunder. Then Eberron entered the fray and wrapped his body around Khyber to restrain him, and the broken body of Siberys wrapped around them both. There are also eight new prestige classes, three new races (Kalashtar - a race created by the merging of the minds of lawful-good outsiders with human bodies, Shifters - descended from unions of human and lycathropes, and Warforged - magical constructs forged by House Cannith to fight in the Last War that developed sentience as a side effect of arcane experiements intended to increase their death-dealing capacity), a new base class, the Artificer - tinkerers with the "nuts and bolts" of magic, "the ultimate magical dabblers" who can use just about any spell from a wand or scroll, empower ordinary items with temporary magical power, repair damaged magical constructs (including Warforged characters), change the function of existing magic items, and create new magic items. All in all, Eberron is definitely a quality setting for your games. I recommend it highly.Read full review
A well known and classic campaign setting Eberron was an interesting new direction for dungeons and dragons. Its somewhat poorly written in terms of balance and can easily be broken with such classes as the artificer. (magical items instantly at no cost if you take the correct feats enough times) The world itself is kinda fun though not quite fantasy as such, more of semi-industrial world with fantastic elements. A good way to ease people into D&D 3.5 from other systems. Not for people new to the hobby.
This is a great addition to my RPG collection!!
Verified purchase: Yes | Condition: Pre-owned
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