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No Avatars Allowed : Theological Reflections on Video Games, Paperback by Wis...
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ApproximatelyAU $31.69
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A book that looks new but has been read. Cover has no visible wear, and the dust jacket (if applicable) is included for hard covers. No missing or damaged pages, no creases or tears, and no underlining/highlighting of text or writing in the margins. May be very minimal identifying marks on the inside cover. Very minimal wear and tear. See the seller’s listing for full details and description of any imperfections.
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eBay item number:364867245694
Item specifics
- Condition
- ISBN
- 9781640651845
- Publication Year
- 2019
- Format
- Trade Paperback
- Language
- English
- Book Title
- No Avatars Allowed : Theological Reflections on Video Games
- Publisher
- Church Publishing, Incorporated
- Genre
- Religion, Computers, Games & Activities
- Item Length
- 8.5 in
- Topic
- Christian Theology / General, Video & Electronic, Virtual Worlds
- Item Width
- 5.5 in
- Number of Pages
- 176 Pages
About this product
Product Identifiers
Publisher
Church Publishing, Incorporated
ISBN-10
1640651845
ISBN-13
9781640651845
eBay Product ID (ePID)
3038593011
Product Key Features
Book Title
No Avatars Allowed : Theological Reflections on Video Games
Number of Pages
176 Pages
Language
English
Publication Year
2019
Topic
Christian Theology / General, Video & Electronic, Virtual Worlds
Genre
Religion, Computers, Games & Activities
Format
Trade Paperback
Dimensions
Item Length
8.5 in
Item Width
5.5 in
Additional Product Features
Intended Audience
Trade
LCCN
2019-010737
Reviews
" No Avatars Allowed is a valuable contribution to discussions Christians are having about video games. Joshua Wise writes in clear and accessible language about important topics surrounding theology, philosophy, and gaming. He raises insightful points that will hopefully spur discussions around a part of culture that the Christian Church still struggles to come to terms with." --Kevin Schut, Professor of Media + Communication and Game Development, Trinity Western University, and author of Of Games and God: A Christian Exploration of Video Games
Table Of Content
Foreword by Father Benjamin Gildas, AF Introduction CHAPTER 1 Generations of Believers That Game CHAPTER 2 Violence: The Virtual and the Real CHAPTER 3 The Church's Suspicions about Video Games CHAPTER 4 It's a Secret to Everybody: The Limits of Knowledge CHAPTER 5 He Emptied Himself: Rethinking the Incarnation CHAPTER 6 The Mass Effected: Can There Be Virtual Sacraments? CHAPTER 7 Scouting Things Out for Future Explorations Conclusion
Synopsis
How can video games challenge us to think more deeply about our reality, faith, and community? Since the advent of video games in the 1960s, they have become the common experience of everyone from Gen-X to the Millennial and post-Millennial generations. While many of today's clergy, parishioners, and theologians grew up gaming, the church's stance regarding video games is one of, at best, bemusement. This book takes seriously the idea that video games can challenge us to think more deeply about our reality, divinity, faith, and each other. It draws readers into a small, but growing, conversation about models of incarnation and what it means to distinguish between the virtual and the real. This book will introduce readers to concepts and questions from the perspective of a Christian systematic theologian who has been playing games since he was four years old, and who has been writing, speaking, and podcasting about this topic since 2010. It is an invitation into a relatively new conversation about divinity, humanity, and technology., - Reaches across generations to explore divinity, humanity, and technology through the lens of video games - Challenges readers to look theologically at how they play Since the advent of video games in the 1960s, they have become the common experience of everyone from Gen-X to the Millennial and post-Millennial generations. While many of today's clergy, parishioners, and theologians grew up gaming, the church's stance regarding video games is one of, at best, bemusement. This book takes seriously the idea that video games can challenge us to think more deeply about our reality, divinity, faith, and each other. It draws readers into a small, but growing, conversation about models of incarnation and what it means to distinguish between the virtual and the real. This book will introduce readers to concepts and questions from the perspective of a Christian systematic theologian who has been playing games since he was four years old, and who has been writing, speaking, and podcasting about this topic since 2010. It is an invitation into a relatively new conversation about divinity, humanity, and technology.
LC Classification Number
GV1469.34.R45W57
Item description from the seller
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- 8***5 (18)- Feedback left by buyer.Past monthVerified purchaseI didn't see a verbal description of this book as "hardcover" or paperback. Cover design and price were similar to both cover styles. I thought I'd left a question for the seller, but I may have done something wrong. The package was too small to match the hardcovers previously received so I returned it unopened. Seller was very efficient, and packaging offered excellent protection. Haven't checked to see if refund was processed.
- w***t (659)- Feedback left by buyer.Past 6 monthsVerified purchasePERFECT TRANSACTION! Shipped right after payment, well packaged, arrived during the estimated time. The item is in great condition EXACTLY as described. Very Happy, very nice purchase. Excellent communication. Thank youWindfall Battleships : Agincourt, Canada, Erin, Eagle and the Balkan and Lati... (#386149502698)
- l***l (29)- Feedback left by buyer.Past yearVerified purchaseExcellent! This seller has really good prices, communication, packaging and fast shipping. The book I bought was better than described and I would definitely buy from this seller again. It was my time to have this book.🙌 A+++++El Kybalion by Trismegisto, Hermes, Like New Used, Free shipping in the US (#354955234211)
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