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No Avatars Allowed : Theological Reflections on Video Games, Paperback by Wis...

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Last updated on 04 Sep, 2024 18:37:02 AESTView all revisionsView all revisions

Item specifics

Condition
Like new: A book that looks new but has been read. Cover has no visible wear, and the dust jacket ...
ISBN
9781640651845
Publication Year
2019
Format
Trade Paperback
Language
English
Book Title
No Avatars Allowed : Theological Reflections on Video Games
Author
Joshua Wise
Publisher
Church Publishing, Incorporated
Genre
Religion, Computers, Games & Activities
Item Length
8.5 in
Topic
Christian Theology / General, Video & Electronic, Virtual Worlds
Item Width
5.5 in
Number of Pages
176 Pages

About this product

Product Identifiers

Publisher
Church Publishing, Incorporated
ISBN-10
1640651845
ISBN-13
9781640651845
eBay Product ID (ePID)
3038593011

Product Key Features

Book Title
No Avatars Allowed : Theological Reflections on Video Games
Number of Pages
176 Pages
Language
English
Publication Year
2019
Topic
Christian Theology / General, Video & Electronic, Virtual Worlds
Genre
Religion, Computers, Games & Activities
Author
Joshua Wise
Format
Trade Paperback

Dimensions

Item Length
8.5 in
Item Width
5.5 in

Additional Product Features

Intended Audience
Trade
LCCN
2019-010737
Reviews
" No Avatars Allowed is a valuable contribution to discussions Christians are having about video games. Joshua Wise writes in clear and accessible language about important topics surrounding theology, philosophy, and gaming. He raises insightful points that will hopefully spur discussions around a part of culture that the Christian Church still struggles to come to terms with." --Kevin Schut, Professor of Media + Communication and Game Development, Trinity Western University, and author of Of Games and God: A Christian Exploration of Video Games
Table Of Content
Foreword by Father Benjamin Gildas, AF Introduction CHAPTER 1 Generations of Believers That Game CHAPTER 2 Violence: The Virtual and the Real CHAPTER 3 The Church's Suspicions about Video Games CHAPTER 4 It's a Secret to Everybody: The Limits of Knowledge CHAPTER 5 He Emptied Himself: Rethinking the Incarnation CHAPTER 6 The Mass Effected: Can There Be Virtual Sacraments? CHAPTER 7 Scouting Things Out for Future Explorations Conclusion
Synopsis
How can video games challenge us to think more deeply about our reality, faith, and community? Since the advent of video games in the 1960s, they have become the common experience of everyone from Gen-X to the Millennial and post-Millennial generations. While many of today's clergy, parishioners, and theologians grew up gaming, the church's stance regarding video games is one of, at best, bemusement. This book takes seriously the idea that video games can challenge us to think more deeply about our reality, divinity, faith, and each other. It draws readers into a small, but growing, conversation about models of incarnation and what it means to distinguish between the virtual and the real. This book will introduce readers to concepts and questions from the perspective of a Christian systematic theologian who has been playing games since he was four years old, and who has been writing, speaking, and podcasting about this topic since 2010. It is an invitation into a relatively new conversation about divinity, humanity, and technology., - Reaches across generations to explore divinity, humanity, and technology through the lens of video games - Challenges readers to look theologically at how they play Since the advent of video games in the 1960s, they have become the common experience of everyone from Gen-X to the Millennial and post-Millennial generations. While many of today's clergy, parishioners, and theologians grew up gaming, the church's stance regarding video games is one of, at best, bemusement. This book takes seriously the idea that video games can challenge us to think more deeply about our reality, divinity, faith, and each other. It draws readers into a small, but growing, conversation about models of incarnation and what it means to distinguish between the virtual and the real. This book will introduce readers to concepts and questions from the perspective of a Christian systematic theologian who has been playing games since he was four years old, and who has been writing, speaking, and podcasting about this topic since 2010. It is an invitation into a relatively new conversation about divinity, humanity, and technology.
LC Classification Number
GV1469.34.R45W57

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