Game Audio Implementation offers a unique practical approach to learning all about game audio. If you've always wanted to hear your sound or music in a real game then this is the book for you. Each chapter is accompanied by its own game level where you can see the techniques and theories in action before working through over 70 exercises to develop your own demo level. Taking you all the way from first principles to complex interactive systems in the industry standard Unreal Engine (c) you'll gain the skills to implement your sound and music along with a deep transferable knowledge of the principles you can apply across a range of other game development tools. The accompanying website (www.gameaudioimplementation.com) includes: 12 downloadable demonstration games A unique exercise level for you to develop for your portfolio An up-to-date online bibliography with further reading for each chapter A free sound library with hundreds of game SFX
Product Identifiers
Publisher
Taylor & Francis LTD
ISBN-13
9781138777248
eBay Product ID (ePID)
220969191
Product Key Features
Author
Dave Raybould, Richard Stevens
Publication Name
Game Audio Implementation: a Practical Guide Using the Unreal Engine
Format
Paperback
Language
English
Subject
Computer Science
Publication Year
2015
Type
Textbook
Number of Pages
464 Pages
Dimensions
Item Height
235mm
Item Width
191mm
Item Weight
966g
Additional Product Features
Title_Author
Dave Raybould, Richard Stevens
Country/Region of Manufacture
United Kingdom
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