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The Art and Science of C: A Library-Based Introduction to Computer Science
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A book with obvious wear. May have some damage to the cover but integrity still intact. The binding may be slightly damaged but integrity is still intact. Possible writing in margins, possible underlining and highlighting of text, but no missing pages or anything that would compromise the legibility or understanding of the text. See the seller’s listing for full details and description of any imperfections.
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Item specifics
- Condition
- ISBN
- 9780201543223
- Subject Area
- Computers
- Publication Name
- Art and Science of C : a Library Based Introduction to Computer Science
- Publisher
- Addison Wesley
- Item Length
- 9.1 in
- Subject
- Programming Languages / C
- Publication Year
- 1994
- Type
- Textbook
- Format
- Trade Paperback
- Language
- English
- Item Height
- 1.5 in
- Item Weight
- 426.8 Oz
- Item Width
- 7.4 in
- Number of Pages
- 728 Pages
About this product
Product Identifiers
Publisher
Addison Wesley
ISBN-10
0201543222
ISBN-13
9780201543223
eBay Product ID (ePID)
62802
Product Key Features
Number of Pages
728 Pages
Language
English
Publication Name
Art and Science of C : a Library Based Introduction to Computer Science
Subject
Programming Languages / C
Publication Year
1994
Type
Textbook
Subject Area
Computers
Format
Trade Paperback
Dimensions
Item Height
1.5 in
Item Weight
426.8 Oz
Item Length
9.1 in
Item Width
7.4 in
Additional Product Features
Intended Audience
College Audience
LCCN
94-016744
TitleLeading
The
Dewey Edition
20
Illustrated
Yes
Dewey Decimal
005.13/3
Table Of Content
( All chapters contain a Summary and Review Questions, and all chapters, except Chapter 1, conclude with Programming Exercises. ) Introduction. A Brief History of Computing.What is Computer Science?A Brief Tour of Computer Hardware.Algorithms.Programming Languages and Compilation.Programming Errors and Debugging.Software Maintenance.The Importance of Software Engineering.Some Thoughts on the C Programming Language. I. THE BASICS OF C PROGRAMMING. Learning by Example. The "Hello World" Program.A Program to Add Two Numbers.Perspectives on the Programming Process.Data Types.Expressions. Problem Solving. Programming Idioms and Paradigms.Solving Problems on a Larger Scale.Control Statements.An Exercise in Debugging.Formatted Output.Crafting a Program. Statement Forms. Simple Statements.Control Statements.Boolean Data.The if Statement.The switch Statement.The while Statement.The for Statement. Functions. Using Library Functions.Function Declarations.Writing Your Own Functions.Mechanics of the Function-Calling Process.Procedures.Stepwise Refinement. Algorithms. Testing for Primality.Computing the Greatest Common Divisor.Numerical Algorithms.Series Expansion.Specifying the Size of Numeric Types. II. LIBRARIES AND MODULAR DEVELOPMENT. Libraries and Interfaces: A Simple Graphics Package. The Concept of an Interface.An Introduction to the Graphics Library.Building Your Own Tools.Solving a Larger Problem. Designing Interfaces: A Random Number Library. Interface Design.Generating Random Numbers by Computer.Saving Tools in Libraries.Evaluating the Design of random.h Interface.Using the Random-Number Package. Strings and Characters. The Principle of Enumeration.Characters.Strings as Abstract Data.The strlib.h Interface. Modular Development. Pig Latin A Case Study in Modular Development.Maintaining Internal State within a Module.Implementing a Scanner Abstraction. III. COMPOUND DATA TYPES. Arrays. Introduction to Arrays.Internal Representation of Data.Passing Arrays as Parameters.Using Arrays for Tabulation.Static Initialization of Arrays.Multidimensional Arrays. Searching and Sorting. Searching.Sorting. Pointers. Using Addresses as Data Values.Pointer Manipulation in C.Passing Parameters by Reference.Pointers and Arrays.Dynamic Allocation. Strings Revisited. Conceptual Representations of the Type string.The ANSI String Library.Implementing the strlib.h Library. Files. Text Files.Using Files in C.Character I/O.Line-oriented I/O.Formatted I/O. Records. The Concept of the Data Record.Using Records in C.Combining Records and Arrays.Pointers to Records.Building a Database of Records.Designing a Record-Based Application. Looking Ahead. Recursion.Abstract Data Types.Analysis of Algorithms.Summary.Review Questions.Programming Exercises. Appendix A. Summary of C Syntax and Structure. Appendix B. Library Sources. Includes instructions for installing the libraries, sample course syllabus, extra assignments, examinations and solutions. 0201543222T04062001
Synopsis
This book provides a solid introduction to computer science that emphasizes software engineering and the development of good programming style. Writing in an engaging style, Stanford professor Eric Roberts makes difficult concepts accessible and exciting. The text focuses on the use of libraries and abstractions, which are essential to modern programming. Moreover, by using libraries to hide C's complexity, Roberts introduces topics in an order that allows students to master each one individually. As soon as the student has the background to understand the details, Roberts reveals the underlying implementation of each library. With this approach, the libraries themselves demonstrate the power of abstraction., This work sets out to provide a solid introduction to computer science that emphasizes software engineering and the development of good programming style. The text focuses on the use of libraries and abstractions, which are essential to modern programming, and readers will learn the fundamentals of ANSI C, the industry standard. Rather than attempt to translate Pascal-based approaches into a new domain, this text is written from the ground up as an introduction to C.
LC Classification Number
QA76.73.C15R62 1995
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