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Arms and Equipment Guide Dungeons & Dragons d20 3.0 Roleplaying 2003 1st Print

US $19.99
ApproximatelyAU $30.88
Condition:
Like new
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Located in: Moses Lake, Washington, United States
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eBay item number:388379029682

Item specifics

Condition
Like new: A book that looks new but has been read. Cover has no visible wear, and the dust jacket ...
ISBN
9780786926497

About this product

Product Identifiers

Publisher
Wizards of the Coast
ISBN-10
078692649X
ISBN-13
9780786926497
eBay Product ID (ePID)
2309820146

Product Key Features

Book Title
Arms and Equipment Guide
Number of Pages
160 Pages
Language
English
Publication Year
2003
Topic
Role Playing & Fantasy
Illustrator
Yes
Features
Revised
Genre
Games & Activities
Author
James Wyatt, Jeffrey C. Quick, Jesse Decker, Rich Redman, Eric Cagle
Book Series
Dungeons and Dragons Accessory Ser.
Format
Hardcover

Dimensions

Item Height
0.5 in
Item Weight
23 Oz
Item Length
11.2 in
Item Width
8.3 in

Additional Product Features

Intended Audience
Trade
Edition Description
Revised edition
Synopsis
Heroes need to be prepared for anything, which means having the right weapons and gear on hand at all times. The well-stocked pages of this book hold an impressive inventory of merchandise to get you into and out of all manner of trouble, including: A caravanload of equipment, trade goods, alchemical items, poisons, mounts, and vehicles. Over 230 magic weapons and armors, such as the flameshroud axe, lance of the unending charge, and vampire hunter armor. Over 125 magic items, including new artifacts, such as elixir armor, rings of the hive mind, the ghost rod, and the bag of endless caltrops. Rules for vehicle combat on land, sea, and air. Within these pages, players and Dungeon Masters will find what they need to outfit their characters for nearly every contingency. To use this accessory, a Dungeon Master also needs the Player's Handbook and the Dungeon Master's Guide. A player needs only the Player's Handbook.

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Jzretro75

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4.0
7 product ratings
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Would recommend

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Compelling content

Most relevant reviews

  • Mercurial Fullblade = Powergamer's Dream

    This book has a lot of materiel options for players in a Dungeons and Dragons 3.0 game. Unfortunately this book is abused on a regular basis for a single item: the fullblade (AKA, "ogre's greatsword"). Most people buying this book go for the fullblade, to take advantage of the massive damage output. They go an extra step further and add the mercurial quality--one that adds extra damage due to the application of fluid dynamics in fantasy weapons. More often than not, these types of folks ignore the massive stacking penalties of using an oversized weapon and also ignore the version this is from--Dungeons and Dragons 3.0--and try to get the DM/GM running the game to agree to this kind of broken gaming material, sight unseen and without penalty. I bought this book with the intent of being ...

    Verified purchase: Yes

  • Not great

    If you're looking for another 3.X splat book, this one has some good content. The section of the new equipment is useful. Other than that it's not a top 10 must have book for D&D. If you can get it cheap, it's worth reading. If you want to collect as many 3.X books as you can, than you'll want it. If you just want 5 or so great books in addition to the basics, than you'll want to pass on this book.

    Verified purchase: YesCondition: Pre-ownedSold by: starforce11

  • Good book

    Was glad to get my hand on this book :3 Good quality. Will keep and eye out for more awesome goods in your store :3

    Verified purchase: YesCondition: Pre-ownedSold by: soundgoround607

  • Just as described

    Verified purchase: YesCondition: Pre-ownedSold by: micto_6152

  • Not worth it

    Really doesn't contain anything of interest.

    Verified purchase: YesCondition: Pre-ownedSold by: rappahannockgoodwillindustriesrgi